public virtual void Initialize(string networkAddress, int networkHostId, int networkConnectionId, HostTopology hostTopology) { this.m_Writer = new NetworkWriter(); this.address = networkAddress; this.hostId = networkHostId; this.connectionId = networkConnectionId; int channelCount = hostTopology.DefaultConfig.ChannelCount; int packetSize = (int)hostTopology.DefaultConfig.PacketSize; if (hostTopology.DefaultConfig.UsePlatformSpecificProtocols && Application.platform != RuntimePlatform.PS4 && Application.platform != RuntimePlatform.PSP2) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } this.m_Channels = new ChannelBuffer[channelCount]; for (int i = 0; i < channelCount; i++) { ChannelQOS channelQOS = hostTopology.DefaultConfig.Channels[i]; int bufferSize = packetSize; if (channelQOS.QOS == QosType.ReliableFragmented || channelQOS.QOS == QosType.UnreliableFragmented) { bufferSize = (int)(hostTopology.DefaultConfig.FragmentSize * 128); } this.m_Channels[i] = new ChannelBuffer(this, bufferSize, (byte)i, NetworkConnection.IsReliableQoS(channelQOS.QOS), NetworkConnection.IsSequencedQoS(channelQOS.QOS)); } }
public virtual void Initialize(string networkAddress, int networkHostId, int networkConnectionId, HostTopology hostTopology) { this.m_Writer = new NetworkWriter(); this.address = networkAddress; this.hostId = networkHostId; this.connectionId = networkConnectionId; int channelCount = hostTopology.DefaultConfig.ChannelCount; int packetSize = (int)hostTopology.DefaultConfig.PacketSize; this.m_Channels = new ChannelBuffer[channelCount]; for (int i = 0; i < channelCount; i++) { ChannelQOS channelQOS = hostTopology.DefaultConfig.Channels[i]; int bufferSize = packetSize; if (channelQOS.QOS == QosType.ReliableFragmented || channelQOS.QOS == QosType.UnreliableFragmented) { bufferSize = (int)(hostTopology.DefaultConfig.FragmentSize * 128); } this.m_Channels[i] = new ChannelBuffer(this, bufferSize, (byte)i, NetworkConnection.IsReliableQoS(channelQOS.QOS)); } }