static internal NetworkClient ReconnectLocalServer() { LocalClient newClient = new LocalClient(); NetworkServer.instance.ActivateLocalClientScene(); newClient.InternalConnectLocalServer(false); return(newClient); }
static public NetworkClient ConnectLocalServer() { var newClient = new LocalClient(); NetworkServer.instance.ActivateLocalClientScene(); newClient.InternalConnectLocalServer(true); return(newClient); }
public static NetworkClient ConnectLocalServer() { LocalClient localClient = new LocalClient(); NetworkServer.instance.ActivateLocalClientScene(); localClient.InternalConnectLocalServer(); return(localClient); }
internal static NetworkClient ReconnectLocalServer() { LocalClient localClient = new LocalClient(); NetworkServer.instance.ActivateLocalClientScene(); localClient.InternalConnectLocalServer(generateConnectMsg: false); return(localClient); }
internal static NetworkClient ReconnectLocalServer() { LocalClient localClient = new LocalClient(); NetworkServer.instance.ActivateLocalClientScene(); localClient.InternalConnectLocalServer(false); return (NetworkClient) localClient; }
/// <summary> /// <para>Create and connect a local client instance to the local server. This makes the client into a "host" - a client and server in the same process.</para> /// </summary> /// <returns> /// <para>A client object for communicating with the local server.</para> /// </returns> public static NetworkClient ConnectLocalServer() { LocalClient client = new LocalClient(); NetworkServer.instance.ActivateLocalClientScene(); client.InternalConnectLocalServer(true); return client; }