/// <summary>
        /// Read the control's default value and return it as an object.
        /// </summary>
        /// <param name="control">Control to read default value from.</param>
        /// <returns></returns>
        /// <exception cref="ArgumentNullException"><paramref name="control"/> is null.</exception>
        /// <remarks>
        /// This method allocates GC memory and should thus not be used during normal gameplay.
        /// </remarks>
        /// <seealso cref="InputControl.hasDefaultState"/>
        /// <seealso cref="InputControl.defaultStatePtr"/>
        public static unsafe object ReadDefaultValueAsObject(this InputControl control)
        {
            if (control == null)
            {
                throw new ArgumentNullException(nameof(control));
            }

            return(control.ReadValueFromStateAsObject(control.defaultStatePtr));
        }