internal void OnBakeCompleted() { // We cache the data of last bake completed. cachedTransform = gameObject.transform.worldToLocalMatrix; cachedParameters = parameters; mightNeedRebaking = false; }
public bool IsEquivalent(ProbeVolumeArtistParameters other) { return(other.size == size && other.maxSubdivisionMultiplier == maxSubdivisionMultiplier && other.minSubdivisionMultiplier == minSubdivisionMultiplier); }