public DrawRendererSettings(CullResults cullResults, Camera camera, ShaderPassName shaderPassName) { this._cullResults = cullResults.cullResults; this.shaderPassName = shaderPassName; this.rendererConfiguration = RendererConfiguration.None; this.flags = DrawRendererFlags.EnableInstancing; this.inputFilter = InputFilter.Default(); DrawRendererSettings.InitializeSortSettings(camera, out this.sorting); }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Rendering.InputFilter o; o = new UnityEngine.Experimental.Rendering.InputFilter(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }