public void UseRendererList(RendererListHandle rendererList) { usedRendererListList.Add(rendererList); }
/// <summary> /// Specify a Renderer List resource to use during the pass. /// </summary> /// <param name="input">The Renderer List resource to use during the pass.</param> /// <returns>An updated resource handle to the input resource.</returns> public RendererListHandle UseRendererList(RendererListHandle input) { m_RenderPass.usedRendererListList.Add(input); return(input); }