bool GetVPMatrix(Light light) { if (!ShadowUtils.GetVPMatrixWithTags(light, _Tags, _Renderers, out m_ViewMatrix, out m_ProjMatrix, out m_CullingSphere)) { return(false); } m_MainCharacterShadowMatrix = ShadowUtils.GetShadowTransform(m_ProjMatrix, m_ViewMatrix); return(true); }