public override void Action(int instanceId, string pathName, string resourceFile) { var instance = CreateInstance <LightweightPipelineAsset>(); string[] guids = AssetDatabase.FindAssets("LightweightPipelineResource t:scriptableobject", m_SearchPaths); LightweightPipelineResource resourceAsset = null; foreach (string guid in guids) { string path = AssetDatabase.GUIDToAssetPath(guid); resourceAsset = AssetDatabase.LoadAssetAtPath <LightweightPipelineResource>(path); if (resourceAsset != null) { break; } } // There's currently an issue that prevents FindAssets from find resources withing the package folder. if (resourceAsset == null) { string path = m_SearchPaths[PACKAGE_MANAGER_PATH_INDEX] + "/LWRP/Data/LightweightPipelineResource.asset"; resourceAsset = AssetDatabase.LoadAssetAtPath <LightweightPipelineResource>(path); } instance.m_ResourceAsset = resourceAsset; instance.m_DefaultShader = Shader.Find(LightweightShaderUtils.GetShaderPath(ShaderPathID.STANDARD_PBS)); instance.m_BlitShader = Shader.Find(LightweightShaderUtils.GetShaderPath(ShaderPathID.HIDDEN_BLIT)); instance.m_CopyDepthShader = Shader.Find(LightweightShaderUtils.GetShaderPath(ShaderPathID.HIDDEN_DEPTH_COPY)); AssetDatabase.CreateAsset(instance, pathName); }
public override Shader GetDefaultShader() { if (m_DefaultShader == null) { m_DefaultShader = Shader.Find(LightweightShaderUtils.GetShaderPath(ShaderPathID.STANDARD_PBS)); } return(m_DefaultShader); }