static Texture GetFalloffLookupTexture() { if (s_FalloffLookupTexture == null) { s_FalloffLookupTexture = Light2DLookupTexture.CreateFalloffLookupTexture(); } return(s_FalloffLookupTexture); }
static Texture GetLightLookupTexture() { if (s_LightLookupTexture == null) { s_LightLookupTexture = Light2DLookupTexture.CreatePointLightLookupTexture(); } return(s_LightLookupTexture); }