public int ReserveShadowResolutions(Vector2 resolution, ShadowMapType shadowMapType) { if (m_ShadowRequestCount >= m_MaxShadowRequests) { Debug.LogWarning("Max shadow requests count reached, dropping all exceeding requests. You can increase this limit by changing the max requests in the HDRP asset"); return(-1); } HDShadowResolutionRequest resolutionRequest = new HDShadowResolutionRequest { resolution = resolution, shadowMapType = shadowMapType, }; switch (shadowMapType) { case ShadowMapType.PunctualAtlas: m_Atlas.ReserveResolution(resolutionRequest); break; case ShadowMapType.AreaLightAtlas: m_AreaLightShadowAtlas.ReserveResolution(resolutionRequest); break; case ShadowMapType.CascadedDirectional: m_CascadeAtlas.ReserveResolution(resolutionRequest); break; } m_ShadowResolutionRequests.Add(resolutionRequest); m_ShadowRequestCount = m_ShadowResolutionRequests.Count; return(m_ShadowResolutionRequests.Count - 1); }
public int ReserveShadowResolutions(Vector2 resolution, bool allowResize) { if (m_ShadowRequestCount >= m_MaxShadowRequests) { Debug.LogWarning("Max shadow requests count reached, dropping all exceeding requests. You can increase this limit by changing the max requests in the HDRP asset"); return(-1); } HDShadowResolutionRequest resolutionRequest = new HDShadowResolutionRequest { resolution = resolution, }; if (allowResize) { m_Atlas.ReserveResolution(resolutionRequest); } else { m_CascadeAtlas.ReserveResolution(resolutionRequest); } m_ShadowResolutionRequests.Add(resolutionRequest); m_ShadowRequestCount = m_ShadowResolutionRequests.Count; return(m_ShadowResolutionRequests.Count - 1); }
public int ReserveShadowResolutions(Vector2 resolution, bool allowResize) { if (m_ShadowRequestCount >= m_MaxShadowRequests) { return(-1); } HDShadowResolutionRequest resolutionRequest = new HDShadowResolutionRequest { resolution = resolution, }; if (allowResize) { m_Atlas.ReserveResolution(resolutionRequest); } else { m_CascadeAtlas.ReserveResolution(resolutionRequest); } m_ShadowResolutionRequests.Add(resolutionRequest); m_ShadowRequestCount = m_ShadowResolutionRequests.Count; return(m_ShadowResolutionRequests.Count - 1); }