void OnEnable() { if (profile == null) { profile = new DiffusionProfile("Diffusion Profile"); } profile.Validate(); UpdateCache(); }
void OnEnable() { if (profile == null) { profile = new DiffusionProfile(true); } profile.Validate(); UpdateCache(); #if UNITY_EDITOR if (m_Version != Version.Last) { TryToUpgrade(); } UnityEditor.Experimental.Rendering.HDPipeline.DiffusionProfileHashTable.UpdateDiffusionProfileHashNow(this); #endif }