public void Reset() { camera = null; command = null; source = 0; destination = 0; sourceFormat = RenderTextureFormat.ARGB32; flip = false; propertySheets = null; userData = null; antialiasing = PostProcessLayer.Antialiasing.None; temporalAntialiasing = null; blueNoise = null; uberSheet = null; autoExposureTexture = null; }