public static AssetBundle GetContent(UnityWebRequest www)
 {
     return(DownloadHandler.GetCheckedDownloader <DownloadHandlerAssetBundle>(www).assetBundle);
 }
 /// <summary>
 ///   <para>Returns a copy of the native-memory buffer interpreted as a UTF8 string.</para>
 /// </summary>
 /// <param name="www">A finished UnityWebRequest object with DownloadHandlerBuffer attached.</param>
 /// <returns>
 ///   <para>The same as DownloadHandlerBuffer.text</para>
 /// </returns>
 public static string GetContent(UnityWebRequest www)
 {
     return(DownloadHandler.GetCheckedDownloader <DownloadHandlerBuffer>(www).text);
 }
示例#3
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 public static Texture2D GetContent(UnityWebRequest www)
 {
     return(DownloadHandler.GetCheckedDownloader <DownloadHandlerTexture>(www).texture);
 }