public static ActionMapInput Create(ActionMap actionMap) { ActionMapInput map = (ActionMapInput)Activator.CreateInstance(actionMap.mapType, new object[] { actionMap }); return(map); }
protected ActionMapInput(ActionMap actionMap) { autoReinitialize = true; m_ActionMap = actionMap; ResetControlSchemes(); // Create list of controls from ActionMap. var controls = new List <InputControl>(); for (int i = 0; i < actionMap.actions.Count; i++) { var action = actionMap.actions[i]; var control = (InputControl)Activator.CreateInstance(action.controlType); control.name = action.name; controls.Add(control); } SetControls(controls); m_SelfBindings = new InputBinding[actionMap.actions.Count]; for (int i = 0; i < actionMap.actions.Count; i++) { if (actionMap.actions[i].combined) { m_SelfBindings[i] = (InputBinding)(actionMap.actions[i].selfBinding.Clone()); m_SelfBindings[i].Initialize(this); } } }
public ActionMapInput GetActions(ActionMap actionMap) { // If already contains ActionMapInput based on this ActionMap, return that. for (int i = 0; i < maps.Count; i++) { if (maps[i].actionMap == actionMap) { return(maps[i]); } } return(null); }
public ControlScheme(string name, ActionMap actionMap) { m_Name = name; m_ActionMap = actionMap; }