public void OnGUI() { if (m_BindingProperty == null) { return; } EditorGUILayout.BeginVertical(); m_GeneralFoldout = DrawFoldout(s_GeneralContent, m_GeneralFoldout); if (m_GeneralFoldout) { EditorGUI.indentLevel++; var pathProperty = m_BindingProperty.FindPropertyRelative("path"); DrawBindingGUI(pathProperty, ref m_ManualPathEditMode, m_ControlPickerTreeViewState, s => { m_ManualPathEditMode = false; OnBindingModified(s); }); EditorGUI.indentLevel--; } EditorGUILayout.Space(); m_InteractionsFoldout = DrawFoldout(s_InteractionsContent, m_InteractionsFoldout); if (m_InteractionsFoldout) { EditorGUI.indentLevel++; m_InteractionsList.OnGUI(); EditorGUI.indentLevel--; } EditorGUILayout.Space(); m_ProcessorsFoldout = DrawFoldout(s_ProcessorsContent, m_ProcessorsFoldout); if (m_ProcessorsFoldout) { EditorGUI.indentLevel++; m_ProcessorsListView.OnGUI(); EditorGUI.indentLevel--; } GUILayout.FlexibleSpace(); EditorGUILayout.EndVertical(); }
public void OnGUI() { if (m_BindingProperty == null) { return; } EditorGUILayout.BeginVertical(); m_GeneralFoldout = DrawFoldout(m_GeneralContent, m_GeneralFoldout); if (m_GeneralFoldout) { EditorGUI.indentLevel++; EditorGUILayout.BeginHorizontal(); var lineRect = GUILayoutUtility.GetRect(0, EditorGUIUtility.singleLineHeight); var labelRect = lineRect; labelRect.width = 60; EditorGUI.LabelField(labelRect, m_BindingGUI); lineRect.x += 65; lineRect.width -= 65; var btnRect = lineRect; var editBtn = lineRect; btnRect.width -= 20; editBtn.x += btnRect.width; editBtn.width = 20; editBtn.height = 15; var pathProperty = m_BindingProperty.FindPropertyRelative("path"); DrawBindingField(btnRect, editBtn, pathProperty); EditorGUILayout.EndHorizontal(); EditorGUI.indentLevel--; } EditorGUILayout.Space(); m_InteractionsFoldout = DrawFoldout(m_InteractionsContent, m_InteractionsFoldout); if (m_InteractionsFoldout) { EditorGUI.indentLevel++; m_InteractionsList.OnGUI(); EditorGUI.indentLevel--; } EditorGUILayout.Space(); m_ProcessorsFoldout = DrawFoldout(m_ProcessorsContent, m_ProcessorsFoldout); if (m_ProcessorsFoldout) { EditorGUI.indentLevel++; m_ProcessorsListView.OnGUI(); EditorGUI.indentLevel--; } GUILayout.FlexibleSpace(); EditorGUILayout.EndVertical(); }