void Save()
 {
     m_AssetManager.m_AssetObjectForEditing.m_ControlSchemes[m_ControlSchemeIndex].m_DeviceRequirements = m_Devices.Select(a => a.deviceRequirement).ToArray();
     m_AssetManager.m_AssetObjectForEditing.m_ControlSchemes[m_ControlSchemeIndex].m_Name = m_InputControlSchemeName;
     m_Apply();
     m_Toolbar.SelectControlScheme(m_InputControlSchemeName);
     editorWindow.Close();
 }