void Save() { m_AssetManager.m_AssetObjectForEditing.m_ControlSchemes[m_ControlSchemeIndex].m_DeviceRequirements = m_Devices.Select(a => a.deviceRequirement).ToArray(); m_AssetManager.m_AssetObjectForEditing.m_ControlSchemes[m_ControlSchemeIndex].m_Name = m_InputControlSchemeName; m_Apply(); m_Toolbar.SelectControlScheme(m_InputControlSchemeName); editorWindow.Close(); }