internal void cctor > b__7_0(Light[] requests, NativeArray <LightDataGI> lightsOutput) { DirectionalLight directionalLight = default(DirectionalLight); PointLight pointLight = default(PointLight); SpotLight spotLight = default(SpotLight); RectangleLight rectangleLight = default(RectangleLight); DiscLight discLight = default(DiscLight); Cookie cookie = default(Cookie); LightDataGI value = default(LightDataGI); for (int i = 0; i < requests.Length; i++) { Light light = requests[i]; switch (light.type) { case UnityEngine.LightType.Spot: LightmapperUtils.Extract(light, ref spotLight); LightmapperUtils.Extract(light, out cookie); value.Init(ref spotLight, ref cookie); break; case UnityEngine.LightType.Directional: LightmapperUtils.Extract(light, ref directionalLight); LightmapperUtils.Extract(light, out cookie); value.Init(ref directionalLight, ref cookie); break; case UnityEngine.LightType.Point: LightmapperUtils.Extract(light, ref pointLight); LightmapperUtils.Extract(light, out cookie); value.Init(ref pointLight, ref cookie); break; case UnityEngine.LightType.Area: LightmapperUtils.Extract(light, ref rectangleLight); LightmapperUtils.Extract(light, out cookie); value.Init(ref rectangleLight, ref cookie); break; case UnityEngine.LightType.Disc: LightmapperUtils.Extract(light, ref discLight); LightmapperUtils.Extract(light, out cookie); value.Init(ref discLight, ref cookie); break; default: value.InitNoBake(light.GetInstanceID()); break; } lightsOutput[i] = value; } }
public static void Extract(Light l, ref RectangleLight rect) { rect.instanceID = l.GetInstanceID(); rect.mode = LightmapperUtils.Extract(l.lightmapBakeType); rect.shadow = (l.shadows != LightShadows.None); rect.position = l.transform.position; rect.orientation = l.transform.rotation; rect.color = LinearColor.Convert(l.color, l.intensity); rect.indirectColor = LightmapperUtils.ExtractIndirect(l); rect.range = l.range; rect.width = l.areaSize.x; rect.height = l.areaSize.y; }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.GlobalIllumination.RectangleLight o; o = new UnityEngine.Experimental.GlobalIllumination.RectangleLight(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public void Init(ref RectangleLight light) { this.instanceID = light.instanceID; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = light.orientation; this.position = light.position; this.range = light.range; this.coneAngle = 0f; this.innerConeAngle = 0f; this.shape0 = light.width; this.shape1 = light.height; this.type = LightType.Rectangle; this.mode = light.mode; this.shadow = ((!light.shadow) ? 0 : 1); }
public void Init(ref RectangleLight light) { instanceID = light.instanceID; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = 0.0f; innerConeAngle = 0.0f; shape0 = light.width; shape1 = light.height; type = LightType.Rectangle; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = FalloffType.Undefined; }
public void Init(ref RectangleLight light, ref Cookie cookie) { this.instanceID = light.instanceID; this.cookieID = cookie.instanceID; this.cookieScale = cookie.scale; this.color = light.color; this.indirectColor = light.indirectColor; this.orientation = light.orientation; this.position = light.position; this.range = light.range; this.coneAngle = 0f; this.innerConeAngle = 0f; this.shape0 = light.width; this.shape1 = light.height; this.type = LightType.Rectangle; this.mode = light.mode; this.shadow = (light.shadow ? 1 : 0); this.falloff = light.falloff; }
public void Init(ref RectangleLight light, ref Cookie cookie) { instanceID = light.instanceID; cookieID = cookie.instanceID; cookieScale = cookie.scale; color = light.color; indirectColor = light.indirectColor; orientation = light.orientation; position = light.position; range = light.range; coneAngle = 0.0f; innerConeAngle = 0.0f; shape0 = light.width; shape1 = light.height; type = LightType.Rectangle; mode = light.mode; shadow = (byte)(light.shadow ? 1 : 0); falloff = light.falloff; }
public static void Extract(Light l, ref RectangleLight rect) { rect.instanceID = l.GetInstanceID(); rect.mode = LightmapperUtils.Extract(l.lightmapBakeType); rect.shadow = (l.shadows > LightShadows.None); rect.position = l.transform.position; rect.orientation = l.transform.rotation; Color cct = LightmapperUtils.ExtractColorTemperature(l); LinearColor color = LinearColor.Convert(l.color, l.intensity); LinearColor indirectColor = LightmapperUtils.ExtractIndirect(l); LightmapperUtils.ApplyColorTemperature(cct, ref color); LightmapperUtils.ApplyColorTemperature(cct, ref indirectColor); rect.color = color; rect.indirectColor = indirectColor; rect.range = l.range; rect.width = l.areaSize.x; rect.height = l.areaSize.y; rect.falloff = FalloffType.Legacy; }
public void Init(ref RectangleLight light) { Cookie cookie = Cookie.Defaults(); this.Init(ref light, ref cookie); }