public Renderer GetIntersectedObjectForTester(IntersectionTester tester) { Renderer obj; m_IntersectedObjects.TryGetValue(tester, out obj); return(obj); }
void OnIntersectionStay(IntersectionTester tester, Renderer obj) { m_IntersectedObjects[tester] = obj; }
void OnIntersectionExit(IntersectionTester tester, Renderer obj) { m_IntersectedObjects.Remove(tester); }
public void AddTester(IntersectionTester tester) { m_IntersectedObjects.Clear(); m_Testers.Add(tester); }