public void Setup(RenderPassEvent @event, RenderTargetIdentifier source, RenderTargetIdentifier cameraDepth, RenderTargetHandle destination, AdditionalPostProcessData data) { m_Data = data; renderPassEvent = @event; m_ColorAttachment = source; m_CameraDepthAttachment = cameraDepth; m_Destination = destination; m_Materials = new MaterialLibrary(data); }
public MaterialLibrary(AdditionalPostProcessData data) { gaussianBlur = Load(data.shaders.gaussianBlur); }