/// <summary> /// <para>Add a non persistent listener to the UnityEvent.</para> /// </summary> /// <param name="call">Callback function.</param> public void AddListener(UnityAction call) { this.AddCall(UnityEvent.GetDelegate(call)); }
public void AddListener(UnityAction <T0> call) { base.AddCall(UnityEvent <T0> .GetDelegate(call)); }
public void AddListener(UnityAction <T0, T1, T2> call) { this.AddCall(UnityEvent <T0, T1, T2> .GetDelegate(call)); }