static public int IsPointerOverEventSystemObject(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.EventSystems.EventSystem self = (UnityEngine.EventSystems.EventSystem)checkSelf(l); var ret = self.IsPointerOverEventSystemObject(); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { UnityEngine.EventSystems.EventSystem self = (UnityEngine.EventSystems.EventSystem)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.IsPointerOverEventSystemObject(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }