GetFloat() private method

private GetFloat ( string name, float &value ) : bool
name string
value float
return bool
示例#1
0
 static public int GetFloat(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Audio.AudioMixer self = (UnityEngine.Audio.AudioMixer)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         var ret = self.GetFloat(a1, out a2);
         pushValue(l, true);
         pushValue(l, ret);
         pushValue(l, a2);
         return(3);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
	float Mixer_Get_Float(AudioMixer Mixer, string param){
		float temp;
		Mixer.GetFloat (MIXER_BGM_VOLUME, out temp);
		temp = Mathf.InverseLerp (MIXER_MIN_VOLUME, MIXER_MAX_VOLUME, temp);
		return temp;
	}