public override void Initialize(Model.NodeData data) { m_path = new SerializableMultiTargetString(); m_style = AssertionStyle.AllowOnlyAssetsUnderAssertionPath; data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public SerializableMultiTargetString(SerializableMultiTargetString rhs) { m_values = new List <Entry>(); foreach (var v in rhs.m_values) { m_values.Add(new Entry(v.targetGroup, v.value)); } }
public override void Initialize(Model.NodeData data) { m_bundleNameTemplate = new SerializableMultiTargetString(Model.Settings.BUNDLECONFIG_BUNDLENAME_TEMPLATE_DEFAULT); m_useGroupAsVariants = false; m_variants = new List <Variant>(); data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public SerializableMultiTargetInstance(string assemblyQualifiedName, SerializableMultiTargetString instanceData) { m_className = assemblyQualifiedName; m_values = new List <Entry>(instanceData.Values.Count); foreach (var v in instanceData.Values) { m_values.Add(new Entry(v.targetGroup, CustomScriptUtility.EncodeString(v.value))); } }
public override void Initialize(Model.NodeData data) { m_buildOptions = new SerializableMultiTargetInt(); m_buildLocations = new SerializableMultiTargetString(); m_playerName = new SerializableMultiTargetString(); m_scenes = new SerializableMultiTargetString(); data.AddDefaultInputPoint(); m_scroll = Vector2.zero; }
public override void Initialize(Model.NodeData data) { //Take care of this with Initialize(NodeData) m_exportPath = new SerializableMultiTargetString(); m_exportOption = new SerializableMultiTargetInt(); m_flattenDir = new SerializableMultiTargetInt(); data.AddDefaultInputPoint(); }
public override void Initialize(Model.NodeData data) { m_enabledBundleOptions = new SerializableMultiTargetInt(); m_outputDir = new SerializableMultiTargetString(); m_outputOption = new SerializableMultiTargetInt((int)OutputOption.BuildInCacheDirectory); data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public override void Initialize(Model.NodeData data) { m_groupingKeyword = new SerializableMultiTargetString(Model.Settings.GROUPING_KEYWORD_DEFAULT); m_patternType = new SerializableMultiTargetInt((int)GroupingPatternType.WildCard); m_allowSlash = false; data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public override void Initialize(Model.NodeData data) { m_srcPath = new SerializableMultiTargetString(); m_dstPath = new SerializableMultiTargetString(); m_mirrorOption = new SerializableMultiTargetInt(); data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public override void Initialize(Model.NodeData data) { if (m_loadPath == null) { m_loadPath = new SerializableMultiTargetString(); } data.AddDefaultOutputPoint(); }
public override void Initialize(Model.NodeData data) { m_spritePackingTagNameTemplate = new SerializableMultiTargetString("*"); m_overwritePackingTag = false; m_useCustomSettingAsset = false; m_customSettingAssetGuid = string.Empty; data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public void Import(V1.NodeData v1, Model.NodeData v2) { m_bundleNameTemplate = new SerializableMultiTargetString(v1.BundleNameTemplate); m_useGroupAsVariants = v1.BundleConfigUseGroupAsVariants; foreach (var v in v1.Variants) { m_variants.Add(new Variant(v.Name, v2.FindInputPoint(v.ConnectionPointId))); } }
public override bool Equals(object rhs) { SerializableMultiTargetString other = rhs as SerializableMultiTargetString; if (other == null) { return(false); } else { return(other == this); } }
public void Import(V1.NodeData v1, Model.NodeData v2) { m_enabledBundleOptions = new SerializableMultiTargetInt(v1.BundleBuilderBundleOptions); m_outputDir = new SerializableMultiTargetString(); m_outputOption = new SerializableMultiTargetInt((int)OutputOption.BuildInCacheDirectory); }
public void Import(V1.NodeData v1, Model.NodeData v2) { m_groupingKeyword = new SerializableMultiTargetString(v1.GroupingKeywords); m_patternType = new SerializableMultiTargetInt((int)GroupingPatternType.WildCard); m_allowSlash = true; }
public override void Initialize(Model.NodeData data) { m_searchFilter = new SerializableMultiTargetString(); data.AddDefaultOutputPoint(); }
public void Import(V1.NodeData v1, Model.NodeData v2) { m_exportPath = new SerializableMultiTargetString(v1.ExporterExportPath); m_exportOption = new SerializableMultiTargetInt(v1.ExporterExportOption); m_flattenDir = new SerializableMultiTargetInt(); }
public void Import(V1.NodeData v1, Model.NodeData v2) { m_loadPath = new SerializableMultiTargetString(v1.LoaderLoadPath); }
public Loader(string path) { m_loadPath = new SerializableMultiTargetString(NormalizeLoadPath(path)); }