public override Node Clone(Model.NodeData newData) { var newNode = new BundleBuilder(); newNode.m_enabledBundleOptions = new SerializableMultiTargetInt(m_enabledBundleOptions); newNode.m_outputDir = new SerializableMultiTargetString(m_outputDir); newNode.m_outputOption = new SerializableMultiTargetInt(m_outputOption); newData.AddDefaultInputPoint(); newData.AddDefaultOutputPoint(); return(newNode); }
public override Node Clone(Model.NodeData newData) { var newNode = new GroupingBySize(); newNode.m_groupSizeByte = new SerializableMultiTargetInt(m_groupSizeByte); newNode.m_groupingType = new SerializableMultiTargetInt(m_groupingType); newNode.m_groupViewContext = new GroupViewContext(); newNode.m_freezeGroups = m_freezeGroups; newData.AddDefaultInputPoint(); newData.AddDefaultOutputPoint(); return(newNode); }
public override Node Clone(Model.NodeData newData) { var newNode = new MirrorDirectory(); newNode.m_srcPath = new SerializableMultiTargetString(m_srcPath); newNode.m_dstPath = new SerializableMultiTargetString(m_dstPath); newNode.m_mirrorOption = new SerializableMultiTargetInt(m_mirrorOption); newData.AddDefaultInputPoint(); newData.AddDefaultOutputPoint(); return(newNode); }
public override Node Clone(Model.NodeData newData) { var newNode = new ImportSetting(); newNode.m_overwritePackingTag = m_overwritePackingTag; newNode.m_spritePackingTagNameTemplate = new SerializableMultiTargetString(m_spritePackingTagNameTemplate); newNode.m_useCustomSettingAsset = m_useCustomSettingAsset; newNode.m_customSettingAssetGuid = m_customSettingAssetGuid; newData.AddDefaultInputPoint(); newData.AddDefaultOutputPoint(); return(newNode); }
public override Node Clone(Model.NodeData newData) { var newNode = new PlayerBuilder(); newNode.m_buildOptions = new SerializableMultiTargetInt(m_buildOptions); newNode.m_buildLocations = new SerializableMultiTargetString(m_buildLocations); newNode.m_playerName = new SerializableMultiTargetString(m_playerName); newNode.m_scenes = new SerializableMultiTargetString(m_scenes); newNode.m_scroll = m_scroll; newData.AddDefaultInputPoint(); return(newNode); }
public override Node Clone(Model.NodeData newData) { var newNode = new Filter(); newNode.m_filter = new List <FilterEntry>(m_filter.Count); newData.AddDefaultInputPoint(); foreach (var f in m_filter) { newNode.AddFilterCondition(newData, f.Instance.Object); } return(newNode); }
public override Node Clone(Model.NodeData newData) { var newNode = new AssetGenerator(); newData.AddDefaultInputPoint(); newData.AddDefaultOutputPoint(); var point = newData.AddDefaultOutputPoint(); newNode.m_defaultOutputPointId = point.Id; newNode.m_entries = new List <GeneratorEntry>(); foreach (var s in m_entries) { newNode.AddEntry(newData, s); } return(newNode); }
public override Node Clone(Model.NodeData newData) { var newNode = new BundleConfigurator(); newNode.m_bundleNameTemplate = new SerializableMultiTargetString(m_bundleNameTemplate); newNode.m_variants = new List <Variant>(m_variants.Count); newNode.m_useGroupAsVariants = m_useGroupAsVariants; newData.AddDefaultInputPoint(); newData.AddDefaultOutputPoint(); foreach (var v in m_variants) { newNode.AddVariant(newData, v.Name); } return(newNode); }
public override void Initialize(Model.NodeData data) { m_filter = new List <FilterEntry>(); data.AddDefaultInputPoint(); }
public override void Initialize(Model.NodeData data) { m_myValue = new SerializableMultiTargetString(); data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }
public override void Initialize(Model.NodeData data) { data.AddDefaultInputPoint(); data.AddDefaultOutputPoint(); }