示例#1
0
 public bool Equals(float a, float b)
 {
     if (this.m_Relative)
     {
         return(FloatComparer.AreEqualRelative(a, b, this.m_Error));
     }
     return(FloatComparer.AreEqual(a, b, this.m_Error));
 }
示例#2
0
 static public int ctor_s(IntPtr l)
 {
     try {
         UnityEngine.Assertions.Comparers.FloatComparer o;
         o = new UnityEngine.Assertions.Comparers.FloatComparer();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#3
0
 static public int Equals__Object(IntPtr l)
 {
     try {
         UnityEngine.Assertions.Comparers.FloatComparer self = (UnityEngine.Assertions.Comparers.FloatComparer)checkSelf(l);
         System.Object a1;
         checkType(l, 2, out a1);
         var ret = self.Equals(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#4
0
 static public int ctor__Single_s(IntPtr l)
 {
     try {
         UnityEngine.Assertions.Comparers.FloatComparer o;
         System.Single a1;
         checkType(l, 1, out a1);
         o = new UnityEngine.Assertions.Comparers.FloatComparer(a1);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#5
0
 static new public int GetHashCode(IntPtr l)
 {
     try {
         UnityEngine.Assertions.Comparers.FloatComparer self = (UnityEngine.Assertions.Comparers.FloatComparer)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         var ret = self.GetHashCode(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#6
0
 static public int constructor(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         UnityEngine.Assertions.Comparers.FloatComparer o;
         if (argc == 1)
         {
             o = new UnityEngine.Assertions.Comparers.FloatComparer();
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(bool)))
         {
             System.Boolean a1;
             checkType(l, 2, out a1);
             o = new UnityEngine.Assertions.Comparers.FloatComparer(a1);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(float)))
         {
             System.Single a1;
             checkType(l, 2, out a1);
             o = new UnityEngine.Assertions.Comparers.FloatComparer(a1);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 3)
         {
             System.Single a1;
             checkType(l, 2, out a1);
             System.Boolean a2;
             checkType(l, 3, out a2);
             o = new UnityEngine.Assertions.Comparers.FloatComparer(a1, a2);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         UnityEngine.Assertions.Comparers.FloatComparer o;
         if (argc == 1)
         {
             o = new UnityEngine.Assertions.Comparers.FloatComparer();
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(bool)))
         {
             System.Boolean a1;
             checkType(l, 2, out a1);
             o = new UnityEngine.Assertions.Comparers.FloatComparer(a1);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(float)))
         {
             System.Single a1;
             checkType(l, 2, out a1);
             o = new UnityEngine.Assertions.Comparers.FloatComparer(a1);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 3)
         {
             System.Single a1;
             checkType(l, 2, out a1);
             System.Boolean a2;
             checkType(l, 3, out a2);
             o = new UnityEngine.Assertions.Comparers.FloatComparer(a1, a2);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }