static public int AddSource(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Animations.ScaleConstraint  self = (UnityEngine.Animations.ScaleConstraint)checkSelf(l);
         UnityEngine.Animations.ConstraintSource a1;
         checkValueType(l, 2, out a1);
         var ret = self.AddSource(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int set_locked(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Animations.ScaleConstraint self = (UnityEngine.Animations.ScaleConstraint)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.locked = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int set_scalingAxis(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Animations.ScaleConstraint self = (UnityEngine.Animations.ScaleConstraint)checkSelf(l);
         UnityEngine.Animations.Axis            v;
         v = (UnityEngine.Animations.Axis)LuaDLL.luaL_checkinteger(l, 2);
         self.scalingAxis = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
示例#4
0
 public void SetSources(List <ConstraintSource> sources)
 {
     if (sources == null)
     {
         throw new ArgumentNullException("sources");
     }
     ScaleConstraint.SetSourcesInternal(this, sources);
 }
 static public int get_scalingAxis(IntPtr l)
 {
     try {
         UnityEngine.Animations.ScaleConstraint self = (UnityEngine.Animations.ScaleConstraint)checkSelf(l);
         pushValue(l, true);
         pushEnum(l, (int)self.scalingAxis);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int get_sourceCount(IntPtr l)
 {
     try {
         UnityEngine.Animations.ScaleConstraint self = (UnityEngine.Animations.ScaleConstraint)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.sourceCount);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int GetSources(IntPtr l)
 {
     try {
         UnityEngine.Animations.ScaleConstraint self = (UnityEngine.Animations.ScaleConstraint)checkSelf(l);
         System.Collections.Generic.List <UnityEngine.Animations.ConstraintSource> a1;
         checkType(l, 2, out a1);
         self.GetSources(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int RemoveSource(IntPtr l)
 {
     try {
         UnityEngine.Animations.ScaleConstraint self = (UnityEngine.Animations.ScaleConstraint)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         self.RemoveSource(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_scalingAxis(IntPtr l)
 {
     try {
         UnityEngine.Animations.ScaleConstraint self = (UnityEngine.Animations.ScaleConstraint)checkSelf(l);
         UnityEngine.Animations.Axis            v;
         checkEnum(l, 2, out v);
         self.scalingAxis = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_locked(IntPtr l)
 {
     try {
         UnityEngine.Animations.ScaleConstraint self = (UnityEngine.Animations.ScaleConstraint)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.locked = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_scaleOffset(IntPtr l)
 {
     try {
         UnityEngine.Animations.ScaleConstraint self = (UnityEngine.Animations.ScaleConstraint)checkSelf(l);
         UnityEngine.Vector3 v;
         checkType(l, 2, out v);
         self.scaleOffset = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int AddSource(IntPtr l)
 {
     try {
         UnityEngine.Animations.ScaleConstraint  self = (UnityEngine.Animations.ScaleConstraint)checkSelf(l);
         UnityEngine.Animations.ConstraintSource a1;
         checkValueType(l, 2, out a1);
         var ret = self.AddSource(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#13
0
 private static extern int GetSourceCountInternal(ScaleConstraint self);
示例#14
0
 private static extern void SetSourcesInternal([NotNull("ArgumentNullException")] ScaleConstraint self, List <ConstraintSource> sources);
示例#15
0
 private static extern int GetSourceCountInternal([NotNull("ArgumentNullException")] ScaleConstraint self);
示例#16
0
 private static extern void SetSourcesInternal(ScaleConstraint self, List <ConstraintSource> sources);
示例#17
0
 private static extern void Internal_Create([Writable] ScaleConstraint self);
示例#18
0
 private ScaleConstraint()
 {
     ScaleConstraint.Internal_Create(this);
 }