static public int AddSource(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l); UnityEngine.Animations.ConstraintSource a1; checkValueType(l, 2, out a1); var ret = self.AddSource(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int set_locked(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l); bool v; checkType(l, 2, out v); self.locked = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int set_rotationAxis(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l); UnityEngine.Animations.Axis v; v = (UnityEngine.Animations.Axis)LuaDLL.luaL_checkinteger(l, 2); self.rotationAxis = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int get_sourceCount(IntPtr l) { try { UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l); pushValue(l, true); pushValue(l, self.sourceCount); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_rotationAxis(IntPtr l) { try { UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l); pushValue(l, true); pushEnum(l, (int)self.rotationAxis); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int RemoveSource(IntPtr l) { try { UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.RemoveSource(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_locked(IntPtr l) { try { UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l); bool v; checkType(l, 2, out v); self.locked = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_rotationAxis(IntPtr l) { try { UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l); UnityEngine.Animations.Axis v; checkEnum(l, 2, out v); self.rotationAxis = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_rotationOffset(IntPtr l) { try { UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); self.rotationOffset = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int AddSource(IntPtr l) { try { UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l); UnityEngine.Animations.ConstraintSource a1; checkValueType(l, 2, out a1); var ret = self.AddSource(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
private static extern int GetSourceCountInternal([NotNull("ArgumentNullException")] RotationConstraint self);
private static extern void SetSourcesInternal([NotNull("ArgumentNullException")] RotationConstraint self, List <ConstraintSource> sources);