static public int AddSource(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l);
         UnityEngine.Animations.ConstraintSource   a1;
         checkValueType(l, 2, out a1);
         var ret = self.AddSource(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int set_locked(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.locked = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int set_rotationAxis(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l);
         UnityEngine.Animations.Axis v;
         v = (UnityEngine.Animations.Axis)LuaDLL.luaL_checkinteger(l, 2);
         self.rotationAxis = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
示例#4
0
 static public int get_sourceCount(IntPtr l)
 {
     try {
         UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.sourceCount);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#5
0
 static public int get_rotationAxis(IntPtr l)
 {
     try {
         UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l);
         pushValue(l, true);
         pushEnum(l, (int)self.rotationAxis);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#6
0
 static public int RemoveSource(IntPtr l)
 {
     try {
         UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         self.RemoveSource(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#7
0
 static public int set_locked(IntPtr l)
 {
     try {
         UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.locked = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#8
0
 static public int set_rotationAxis(IntPtr l)
 {
     try {
         UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l);
         UnityEngine.Animations.Axis v;
         checkEnum(l, 2, out v);
         self.rotationAxis = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#9
0
 static public int set_rotationOffset(IntPtr l)
 {
     try {
         UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l);
         UnityEngine.Vector3 v;
         checkType(l, 2, out v);
         self.rotationOffset = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#10
0
 static public int AddSource(IntPtr l)
 {
     try {
         UnityEngine.Animations.RotationConstraint self = (UnityEngine.Animations.RotationConstraint)checkSelf(l);
         UnityEngine.Animations.ConstraintSource   a1;
         checkValueType(l, 2, out a1);
         var ret = self.AddSource(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 private static extern int GetSourceCountInternal([NotNull("ArgumentNullException")] RotationConstraint self);
 private static extern void SetSourcesInternal([NotNull("ArgumentNullException")] RotationConstraint self, List <ConstraintSource> sources);