static public int GetRotationOffset(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetRotationOffset(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int set_translationOffsets(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); UnityEngine.Vector3[] v; checkArray(l, 2, out v); self.translationOffsets = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int set_rotationAxis(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); UnityEngine.Animations.Axis v; v = (UnityEngine.Animations.Axis)LuaDLL.luaL_checkinteger(l, 2); self.rotationAxis = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public void SetSources(List <ConstraintSource> sources) { if (sources == null) { throw new ArgumentNullException("sources"); } ParentConstraint.SetSourcesInternal(this, sources); }
static public int get_translationOffsets(IntPtr l) { try { UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); pushValue(l, true); pushValue(l, self.translationOffsets); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_rotationAxis(IntPtr l) { try { UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); pushValue(l, true); pushEnum(l, (int)self.rotationAxis); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_translationAtRest(IntPtr l) { try { UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); self.translationAtRest = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_rotationAxis(IntPtr l) { try { UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); UnityEngine.Animations.Axis v; checkEnum(l, 2, out v); self.rotationAxis = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetSources(IntPtr l) { try { UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); System.Collections.Generic.List <UnityEngine.Animations.ConstraintSource> a1; checkType(l, 2, out a1); self.SetSources(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_rotationOffsets(IntPtr l) { try { UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); UnityEngine.Vector3[] v; checkArray(l, 2, out v); self.rotationOffsets = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_locked(IntPtr l) { try { UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); bool v; checkType(l, 2, out v); self.locked = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int RemoveSource(IntPtr l) { try { UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.RemoveSource(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetTranslationOffset(IntPtr l) { try { UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetTranslationOffset(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int AddSource(IntPtr l) { try { UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); UnityEngine.Animations.ConstraintSource a1; checkValueType(l, 2, out a1); var ret = self.AddSource(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetRotationOffset(IntPtr l) { try { UnityEngine.Animations.ParentConstraint self = (UnityEngine.Animations.ParentConstraint)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.Vector3 a2; checkType(l, 3, out a2); self.SetRotationOffset(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
private static extern int GetSourceCountInternal([NotNull] ParentConstraint self);
private static extern void Internal_Create([Writable] ParentConstraint self);
private static extern void SetSourcesInternal([NotNull] ParentConstraint self, List <ConstraintSource> sources);
private static extern int GetSourceCountInternal([NotNull("ArgumentNullException")] ParentConstraint self);
private static extern void SetSourcesInternal([NotNull("ArgumentNullException")] ParentConstraint self, List <ConstraintSource> sources);
private ParentConstraint() { ParentConstraint.Internal_Create(this); }