static public int set_locked(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Animations.LookAtConstraint self = (UnityEngine.Animations.LookAtConstraint)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.locked = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
示例#2
0
        public void SetSources(List <ConstraintSource> sources)
        {
            bool flag = sources == null;

            if (flag)
            {
                throw new ArgumentNullException("sources");
            }
            LookAtConstraint.SetSourcesInternal(this, sources);
        }
示例#3
0
 static public int get_sourceCount(IntPtr l)
 {
     try {
         UnityEngine.Animations.LookAtConstraint self = (UnityEngine.Animations.LookAtConstraint)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.sourceCount);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#4
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 static public int GetSources(IntPtr l)
 {
     try {
         UnityEngine.Animations.LookAtConstraint self = (UnityEngine.Animations.LookAtConstraint)checkSelf(l);
         System.Collections.Generic.List <UnityEngine.Animations.ConstraintSource> a1;
         checkType(l, 2, out a1);
         self.GetSources(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#5
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 static public int RemoveSource(IntPtr l)
 {
     try {
         UnityEngine.Animations.LookAtConstraint self = (UnityEngine.Animations.LookAtConstraint)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         self.RemoveSource(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#6
0
 static public int set_useUpObject(IntPtr l)
 {
     try {
         UnityEngine.Animations.LookAtConstraint self = (UnityEngine.Animations.LookAtConstraint)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.useUpObject = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#7
0
 static public int set_rotationOffset(IntPtr l)
 {
     try {
         UnityEngine.Animations.LookAtConstraint self = (UnityEngine.Animations.LookAtConstraint)checkSelf(l);
         UnityEngine.Vector3 v;
         checkType(l, 2, out v);
         self.rotationOffset = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#8
0
 static public int AddSource(IntPtr l)
 {
     try {
         UnityEngine.Animations.LookAtConstraint self = (UnityEngine.Animations.LookAtConstraint)checkSelf(l);
         UnityEngine.Animations.ConstraintSource a1;
         checkValueType(l, 2, out a1);
         var ret = self.AddSource(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int RemoveSource(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Animations.LookAtConstraint obj = (UnityEngine.Animations.LookAtConstraint)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animations.LookAtConstraint));
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         obj.RemoveSource(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int SetSources(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Animations.LookAtConstraint obj = (UnityEngine.Animations.LookAtConstraint)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animations.LookAtConstraint));
         System.Collections.Generic.List <UnityEngine.Animations.ConstraintSource> arg0 = (System.Collections.Generic.List <UnityEngine.Animations.ConstraintSource>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Animations.ConstraintSource>));
         obj.SetSources(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int SetSource(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 3);
            UnityEngine.Animations.LookAtConstraint obj = (UnityEngine.Animations.LookAtConstraint)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animations.LookAtConstraint));
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            UnityEngine.Animations.ConstraintSource arg1 = StackTraits <UnityEngine.Animations.ConstraintSource> .Check(L, 3);

            obj.SetSource(arg0, arg1);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int get_roll(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Animations.LookAtConstraint obj = (UnityEngine.Animations.LookAtConstraint)o;
            float ret = obj.roll;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index roll on a nil value"));
        }
    }
    static int get_worldUpObject(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Animations.LookAtConstraint obj = (UnityEngine.Animations.LookAtConstraint)o;
            UnityEngine.Transform ret = obj.worldUpObject;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index worldUpObject on a nil value"));
        }
    }
    static int set_worldUpObject(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Animations.LookAtConstraint obj = (UnityEngine.Animations.LookAtConstraint)o;
            UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2);
            obj.worldUpObject = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index worldUpObject on a nil value"));
        }
    }
    static int AddSource(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 2);
            UnityEngine.Animations.LookAtConstraint obj  = (UnityEngine.Animations.LookAtConstraint)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animations.LookAtConstraint));
            UnityEngine.Animations.ConstraintSource arg0 = StackTraits <UnityEngine.Animations.ConstraintSource> .Check(L, 2);

            int o = obj.AddSource(arg0);
            LuaDLL.lua_pushinteger(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    static int set_useUpObject(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Animations.LookAtConstraint obj = (UnityEngine.Animations.LookAtConstraint)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.useUpObject = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index useUpObject on a nil value"));
        }
    }
    static int set_rotationOffset(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Animations.LookAtConstraint obj = (UnityEngine.Animations.LookAtConstraint)o;
            UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
            obj.rotationOffset = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index rotationOffset on a nil value"));
        }
    }
    static int set_roll(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Animations.LookAtConstraint obj = (UnityEngine.Animations.LookAtConstraint)o;
            float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.roll = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index roll on a nil value"));
        }
    }
    static int get_sourceCount(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Animations.LookAtConstraint obj = (UnityEngine.Animations.LookAtConstraint)o;
            int ret = obj.sourceCount;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sourceCount on a nil value"));
        }
    }
    static int get_useUpObject(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Animations.LookAtConstraint obj = (UnityEngine.Animations.LookAtConstraint)o;
            bool ret = obj.useUpObject;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index useUpObject on a nil value"));
        }
    }
 private static extern void Internal_Create([Writable] LookAtConstraint self);
示例#22
0
 private static extern void SetSourcesInternal([NotNull("ArgumentNullException")] LookAtConstraint self, List <ConstraintSource> sources);
 private static extern int GetSourceCountInternal([NotNull] LookAtConstraint self);
示例#24
0
 private static extern int GetSourceCountInternal([NotNull("ArgumentNullException")] LookAtConstraint self);
 private static extern void SetSourcesInternal([NotNull] LookAtConstraint self, List <ConstraintSource> sources);
示例#26
0
 private LookAtConstraint()
 {
     LookAtConstraint.Internal_Create(this);
 }