private static void RunAssemblyStripper(UnityLinkerRunInformation runInformation)
        {
            string output;
            string error;
            var    rcr = runInformation.rcr;
            var    managedAssemblyFolderPath = runInformation.managedAssemblyFolderPath;
            var    linkXmlFiles = new List <string>();

            linkXmlFiles.AddRange(Il2CppBlacklistPaths);

            if (rcr != null)
            {
                linkXmlFiles.Add(WriteMethodsToPreserveBlackList(rcr, runInformation.target));
                linkXmlFiles.Add(MonoAssemblyStripping.GenerateLinkXmlToPreserveDerivedTypes(managedAssemblyFolderPath, rcr));
                linkXmlFiles.Add(WriteTypesInScenesBlacklist(managedAssemblyFolderPath, rcr));
            }

            linkXmlFiles.AddRange(ProcessBuildPipelineGenerateAdditionalLinkXmlFiles(runInformation));
            linkXmlFiles.AddRange(GetUserBlacklistFiles());

            if (runInformation.isMonoBackend)
            {
                // The old Mono assembly stripper uses per-platform link.xml files if available. Apply these here.
                var buildToolsDirectory = BuildPipeline.GetBuildToolsDirectory(runInformation.target);
                if (!string.IsNullOrEmpty(buildToolsDirectory))
                {
                    var platformDescriptor = Path.Combine(buildToolsDirectory, "link.xml");
                    if (File.Exists(platformDescriptor))
                    {
                        linkXmlFiles.Add(platformDescriptor);
                    }
                }
            }

            WriteEditorData(runInformation);

            if (!runInformation.performEngineStripping && !UseUnityLinkerEngineModuleStripping)
            {
                // if we don't do stripping, add all modules blacklists.
                linkXmlFiles.AddRange(runInformation.GetModuleBlacklistFiles());
            }

            var tempStripPath = Path.GetFullPath(Path.Combine(managedAssemblyFolderPath, "tempStrip"));

            ProcessBuildPipelineOnBeforeRun(runInformation);

            bool addedMoreBlacklists;

            do
            {
                addedMoreBlacklists = false;

                if (EditorUtility.DisplayCancelableProgressBar("Building Player", "Stripping assemblies", 0.0f))
                {
                    throw new OperationCanceledException();
                }

                if (!StripAssembliesTo(
                        tempStripPath,
                        out output,
                        out error,
                        SanitizeLinkXmlFilePaths(linkXmlFiles, runInformation),
                        runInformation))
                {
                    throw new Exception("Error in stripping assemblies: " + runInformation.AssembliesToProcess() + ", " + error);
                }

                if (runInformation.engineStrippingSupported)
                {
                    var icallSummaryPath = Path.Combine(managedAssemblyFolderPath, "ICallSummary.txt");
                    GenerateInternalCallSummaryFile(icallSummaryPath, managedAssemblyFolderPath, tempStripPath);

                    if (runInformation.performEngineStripping && !UseUnityLinkerEngineModuleStripping)
                    {
                        // Find which modules we must include in the build based on Assemblies
                        HashSet <UnityType> nativeClasses;
                        HashSet <string>    nativeModules;
                        CodeStrippingUtils.GenerateDependencies(tempStripPath, icallSummaryPath, rcr, runInformation.performEngineStripping, out nativeClasses, out nativeModules, runInformation.il2CppPlatformProvider);
                        // Add module-specific blacklists.
                        addedMoreBlacklists = AddWhiteListsForModules(nativeModules, linkXmlFiles, runInformation.platformProvider.moduleStrippingInformationFolder);
                    }
                }

                if (runInformation.performEngineStripping && UseUnityLinkerEngineModuleStripping)
                {
                    UpdateBuildReport(ReadLinkerToEditorData(tempStripPath), runInformation);
                }

                // If we had to add more whitelists, we need to run AssemblyStripper again with the added whitelists.
            }while (addedMoreBlacklists && !UseUnityLinkerEngineModuleStripping);

            // keep unstripped files for debugging purposes
            var tempUnstrippedPath = Path.GetFullPath(Path.Combine(managedAssemblyFolderPath, "tempUnstripped"));

            if (debugUnstripped)
            {
                Directory.CreateDirectory(tempUnstrippedPath);
            }
            foreach (var file in Directory.GetFiles(managedAssemblyFolderPath))
            {
                var extension = Path.GetExtension(file);
                if (string.Equals(extension, ".dll", StringComparison.InvariantCultureIgnoreCase) ||
                    string.Equals(extension, ".winmd", StringComparison.InvariantCultureIgnoreCase) ||
                    string.Equals(extension, ".mdb", StringComparison.InvariantCultureIgnoreCase) ||
                    string.Equals(extension, ".pdb", StringComparison.InvariantCultureIgnoreCase))
                {
                    if (debugUnstripped)
                    {
                        File.Move(file, Path.Combine(tempUnstrippedPath, Path.GetFileName(file)));
                    }
                    else
                    {
                        File.Delete(file);
                    }
                }
            }

            foreach (var file in Directory.GetFiles(tempStripPath))
            {
                File.Move(file, Path.Combine(managedAssemblyFolderPath, Path.GetFileName(file)));
            }
            foreach (var dir in Directory.GetDirectories(tempStripPath))
            {
                Directory.Move(dir, Path.Combine(managedAssemblyFolderPath, Path.GetFileName(dir)));
            }
            Directory.Delete(tempStripPath);

            ProcessBuildPipelineOnAfterRun(runInformation);
        }
        private static bool StripAssembliesTo(string outputFolder, out string output, out string error, IEnumerable <string> linkXmlFiles, UnityLinkerRunInformation runInformation)
        {
            if (!Directory.Exists(outputFolder))
            {
                Directory.CreateDirectory(outputFolder);
            }

            var assemblies = runInformation.AssembliesToProcess();

            var args = new List <string>
            {
                $"-out={CommandLineFormatter.PrepareFileName(outputFolder)}",
            };

            if (!UseUnityLinkerEngineModuleStripping)
            {
                args.Add($"-x={CommandLineFormatter.PrepareFileName(GetModuleWhitelist("Core", runInformation.platformProvider.moduleStrippingInformationFolder))}");
            }

            args.AddRange(linkXmlFiles.Select(path => $"-x={CommandLineFormatter.PrepareFileName(path)}"));
            args.AddRange(runInformation.SearchDirectories.Select(d => $"-d={CommandLineFormatter.PrepareFileName(d)}"));
            args.AddRange(assemblies.Select(assembly => $"--include-unity-root-assembly={CommandLineFormatter.PrepareFileName(Path.GetFullPath(assembly))}"));
            args.Add($"--dotnetruntime={runInformation.argumentProvider.Runtime}");
            args.Add($"--dotnetprofile={runInformation.argumentProvider.Profile}");
            args.Add("--use-editor-options");
            args.Add($"--include-directory={CommandLineFormatter.PrepareFileName(runInformation.managedAssemblyFolderPath)}");

            if (EditorUserBuildSettings.allowDebugging)
            {
                args.Add("--editor-settings-flag=AllowDebugging");
            }

            if (EditorUserBuildSettings.development)
            {
                args.Add("--editor-settings-flag=Development");
            }

            args.Add($"--rule-set={runInformation.argumentProvider.RuleSet}");
            args.Add($"--editor-data-file={CommandLineFormatter.PrepareFileName(runInformation.EditorToLinkerDataPath)}");

            if (runInformation.platformProvider.AllowOutputToBeMadePlatformDependent)
            {
                var platform = runInformation.platformProvider.Platform;
                if (string.IsNullOrEmpty(platform))
                {
                    throw new ArgumentException($"Platform is required if AllowOutputToBeMadePlatformDependent is true");
                }

                args.Add($"--platform={platform}");
            }

            if (runInformation.platformProvider.AllowOutputToBeMadeArchitectureDependent)
            {
                var architecture = runInformation.platformProvider.Architecture;
                if (string.IsNullOrEmpty(architecture))
                {
                    throw new ArgumentException($"Architecture is required if AllowOutputToBeMadeArchitectureDependent is true");
                }
                args.Add($"--architecture={architecture}");
            }

            if (!UseUnityLinkerEngineModuleStripping)
            {
                args.Add("--disable-engine-module-support");
            }

            if (runInformation.performEngineStripping)
            {
                args.Add("--enable-engine-module-stripping");

                if (UnityEngine.Connect.UnityConnectSettings.enabled)
                {
                    args.Add("--engine-stripping-flag=EnableUnityConnect");
                }

                if (UnityEngine.Analytics.PerformanceReporting.enabled)
                {
                    args.Add("--engine-stripping-flag=EnablePerformanceReporting");
                }

                if (UnityEngine.Analytics.Analytics.enabled)
                {
                    args.Add("--engine-stripping-flag=EnableAnalytics");
                }

                if (UnityEditor.CrashReporting.CrashReportingSettings.enabled)
                {
                    args.Add("--engine-stripping-flag=EnableCrashReporting");
                }

                if (UnityEditorInternal.VR.VRModule.ShouldInjectVRDependenciesForBuildTarget(runInformation.target))
                {
                    args.Add("--engine-stripping-flag=EnableVR");
                }
            }

            var modulesAssetPath = runInformation.ModulesAssetFilePath;

            if (File.Exists(modulesAssetPath))
            {
                args.Add($"--engine-modules-asset-file={CommandLineFormatter.PrepareFileName(modulesAssetPath)}");
            }

            var additionalArgs = System.Environment.GetEnvironmentVariable("UNITYLINKER_ADDITIONAL_ARGS");

            if (!string.IsNullOrEmpty(additionalArgs))
            {
                args.Add(additionalArgs);
            }

            additionalArgs = Debug.GetDiagnosticSwitch("VMUnityLinkerAdditionalArgs") as string;
            if (!string.IsNullOrEmpty(additionalArgs))
            {
                args.Add(additionalArgs.Trim('\''));
            }

            return(RunAssemblyLinker(args, out output, out error, UnityLinkerPath, runInformation.managedAssemblyFolderPath));
        }
        private static void RunAssemblyStripper(UnityLinkerRunInformation runInformation)
        {
            string output;
            string error;
            var    managedAssemblyFolderPath = runInformation.managedAssemblyFolderPath;
            var    linkXmlFiles = GetLinkXmlFiles(runInformation);

            WriteEditorData(runInformation);

            var tempStripPath = GetFullPath(Path.Combine(managedAssemblyFolderPath, "tempStrip"));

            if (EditorUtility.DisplayCancelableProgressBar("Building Player", "Stripping assemblies", 0.0f))
            {
                throw new OperationCanceledException();
            }

            if (!StripAssembliesTo(
                    tempStripPath,
                    out output,
                    out error,
                    linkXmlFiles,
                    runInformation))
            {
                throw new Exception("Error in stripping assemblies: " + runInformation.AssembliesToProcess() + ", " + error);
            }

            if (runInformation.engineStrippingSupported)
            {
                var icallSummaryPath = Path.Combine(managedAssemblyFolderPath, "ICallSummary.txt");
                GenerateInternalCallSummaryFile(icallSummaryPath, managedAssemblyFolderPath, tempStripPath);
            }

            if (runInformation.performEngineStripping)
            {
                var strippingInfo = runInformation.BuildReportData;

                if (strippingInfo != null)
                {
                    UpdateBuildReport(ReadLinkerToEditorData(tempStripPath), strippingInfo);
                }
            }

            // keep unstripped files for debugging purposes
            var tempUnstrippedPath = GetFullPath(Path.Combine(managedAssemblyFolderPath, "tempUnstripped"));

            if (debugUnstripped)
            {
                Directory.CreateDirectory(tempUnstrippedPath);
            }
            foreach (var file in Directory.GetFiles(managedAssemblyFolderPath))
            {
                var extension = Path.GetExtension(file);
                if (string.Equals(extension, ".dll", StringComparison.InvariantCultureIgnoreCase) ||
                    string.Equals(extension, ".winmd", StringComparison.InvariantCultureIgnoreCase) ||
                    string.Equals(extension, ".mdb", StringComparison.InvariantCultureIgnoreCase) ||
                    string.Equals(extension, ".pdb", StringComparison.InvariantCultureIgnoreCase))
                {
                    if (debugUnstripped)
                    {
                        File.Move(file, Path.Combine(tempUnstrippedPath, Path.GetFileName(file)));
                    }
                    else
                    {
                        File.Delete(file);
                    }
                }
            }

            foreach (var file in Directory.GetFiles(tempStripPath))
            {
                File.Move(file, Path.Combine(managedAssemblyFolderPath, Path.GetFileName(file)));
            }
            foreach (var dir in Directory.GetDirectories(tempStripPath))
            {
                Directory.Move(dir, Path.Combine(managedAssemblyFolderPath, Path.GetFileName(dir)));
            }
            Directory.Delete(tempStripPath);
        }