示例#1
0
        private void ConvertPlayerDlltoCpp(ICollection <string> userAssemblies, string outputDirectory, string workingDirectory)
        {
            FileUtil.CreateOrCleanDirectory(outputDirectory);
            if (userAssemblies.Count == 0)
            {
                return;
            }
            string[] array = (from s in Directory.GetFiles("Assets", "il2cpp_extra_types.txt", SearchOption.AllDirectories)
                              select Path.Combine(Directory.GetCurrentDirectory(), s)).ToArray <string>();
            string        il2CppExe = this.GetIl2CppExe();
            List <string> list      = new List <string>();

            list.Add("--convert-to-cpp");
            list.Add("--copy-level=None");
            if (this.m_PlatformProvider.emitNullChecks)
            {
                list.Add("--emit-null-checks");
            }
            if (this.m_PlatformProvider.enableStackTraces)
            {
                list.Add("--enable-stacktrace");
            }
            if (this.m_PlatformProvider.enableArrayBoundsCheck)
            {
                list.Add("--enable-array-bounds-check");
            }
            if (this.m_PlatformProvider.compactMode)
            {
                list.Add("--output-format=Compact");
            }
            if (this.m_PlatformProvider.loadSymbols)
            {
                list.Add("--enable-symbol-loading");
            }
            if (this.m_PlatformProvider.developmentMode)
            {
                list.Add("--development-mode");
            }
            if (array.Length > 0)
            {
                string[] array2 = array;
                for (int i = 0; i < array2.Length; i++)
                {
                    string arg2 = array2[i];
                    list.Add(string.Format("--extra-types.file=\"{0}\"", arg2));
                }
            }
            string text = Path.Combine(this.m_PlatformProvider.il2CppFolder, "il2cpp_default_extra_types.txt");

            if (File.Exists(text))
            {
                list.Add(string.Format("--extra-types.file=\"{0}\"", text));
            }
            string text2 = string.Empty;

            if (PlayerSettings.GetPropertyOptionalString("additionalIl2CppArgs", ref text2))
            {
                list.Add(text2);
            }
            text2 = Environment.GetEnvironmentVariable("IL2CPP_ADDITIONAL_ARGS");
            if (!string.IsNullOrEmpty(text2))
            {
                list.Add(text2);
            }
            List <string> source = new List <string>(userAssemblies);

            list.AddRange(from arg in source
                          select "--assembly=\"" + Path.GetFullPath(arg) + "\"");
            list.Add(string.Format("--generatedcppdir=\"{0}\"", Path.GetFullPath(outputDirectory)));
            string text3 = list.Aggregate(string.Empty, (string current, string arg) => current + arg + " ");

            Console.WriteLine("Invoking il2cpp with arguments: " + text3);
            if (EditorUtility.DisplayCancelableProgressBar("Building Player", "Converting managed assemblies to C++", 0.3f))
            {
                throw new OperationCanceledException();
            }
            Runner.RunManagedProgram(il2CppExe, text3, workingDirectory, new Il2CppOutputParser());
        }
示例#2
0
        private void ConvertPlayerDlltoCpp(ICollection <string> userAssemblies, string outputDirectory, string workingDirectory)
        {
            FileUtil.CreateOrCleanDirectory(outputDirectory);
            if (userAssemblies.Count == 0)
            {
                return;
            }
            string[]      array     = ((IEnumerable <string>)Directory.GetFiles("Assets", "il2cpp_extra_types.txt", SearchOption.AllDirectories)).Select <string, string>((Func <string, string>)(s => Path.Combine(Directory.GetCurrentDirectory(), s))).ToArray <string>();
            string        il2CppExe = this.GetIl2CppExe();
            List <string> source1   = new List <string>();

            source1.Add("--convert-to-cpp");
            if (this.m_PlatformProvider.emitNullChecks)
            {
                source1.Add("--emit-null-checks");
            }
            if (this.m_PlatformProvider.enableStackTraces)
            {
                source1.Add("--enable-stacktrace");
            }
            if (this.m_PlatformProvider.enableArrayBoundsCheck)
            {
                source1.Add("--enable-array-bounds-check");
            }
            if (this.m_PlatformProvider.loadSymbols)
            {
                source1.Add("--enable-symbol-loading");
            }
            if (this.m_PlatformProvider.developmentMode)
            {
                source1.Add("--development-mode");
            }
            if (array.Length > 0)
            {
                foreach (string str in array)
                {
                    source1.Add(string.Format("--extra-types.file=\"{0}\"", (object)str));
                }
            }
            string path = Path.Combine(this.m_PlatformProvider.il2CppFolder, "il2cpp_default_extra_types.txt");

            if (File.Exists(path))
            {
                source1.Add(string.Format("--extra-types.file=\"{0}\"", (object)path));
            }
            string empty = string.Empty;

            if (PlayerSettings.GetPropertyOptionalString("additionalIl2CppArgs", ref empty))
            {
                source1.Add(empty);
            }
            string environmentVariable = Environment.GetEnvironmentVariable("IL2CPP_ADDITIONAL_ARGS");

            if (!string.IsNullOrEmpty(environmentVariable))
            {
                source1.Add(environmentVariable);
            }
            List <string> source2 = new List <string>((IEnumerable <string>)userAssemblies);

            source1.AddRange(source2.Select <string, string>((Func <string, string>)(arg => "--assembly=\"" + Path.GetFullPath(arg) + "\"")));
            source1.Add(string.Format("--generatedcppdir=\"{0}\"", (object)Path.GetFullPath(outputDirectory)));
            string args = source1.Aggregate <string, string>(string.Empty, (Func <string, string, string>)((current, arg) => current + arg + " "));

            Console.WriteLine("Invoking il2cpp with arguments: " + args);
            if (EditorUtility.DisplayCancelableProgressBar("Building Player", "Converting managed assemblies to C++", 0.3f))
            {
                throw new OperationCanceledException();
            }
            Runner.RunManagedProgram(il2CppExe, args, workingDirectory, (CompilerOutputParserBase) new Il2CppOutputParser());
        }
示例#3
0
        private static void RunAssemblyStripper(string stagingAreaData, IEnumerable assemblies, string managedAssemblyFolderPath, string[] assembliesToStrip, string[] searchDirs, string monoLinkerPath, IIl2CppPlatformProvider platformProvider, RuntimeClassRegistry rcr, bool developmentBuild)
        {
            bool flag = rcr != null && PlayerSettings.stripEngineCode && platformProvider.supportsEngineStripping;
            IEnumerable <string> enumerable = AssemblyStripper.Il2CppBlacklistPaths;

            if (rcr != null)
            {
                enumerable = enumerable.Concat(new string[]
                {
                    AssemblyStripper.WriteMethodsToPreserveBlackList(stagingAreaData, rcr),
                    MonoAssemblyStripping.GenerateLinkXmlToPreserveDerivedTypes(stagingAreaData, managedAssemblyFolderPath, rcr)
                });
            }
            if (!flag)
            {
                string[] files = Directory.GetFiles(platformProvider.moduleStrippingInformationFolder, "*.xml");
                for (int i = 0; i < files.Length; i++)
                {
                    string text = files[i];
                    enumerable = enumerable.Concat(new string[]
                    {
                        text
                    });
                }
            }
            string fullPath = Path.GetFullPath(Path.Combine(managedAssemblyFolderPath, "tempStrip"));
            string text3;

            while (true)
            {
                bool flag2 = false;
                if (EditorUtility.DisplayCancelableProgressBar("Building Player", "Stripping assemblies", 0f))
                {
                    break;
                }
                string text2;
                if (!AssemblyStripper.StripAssembliesTo(assembliesToStrip, searchDirs, fullPath, managedAssemblyFolderPath, out text2, out text3, monoLinkerPath, platformProvider, enumerable, developmentBuild))
                {
                    goto Block_6;
                }
                string text4 = Path.Combine(managedAssemblyFolderPath, "ICallSummary.txt");
                string exe   = Path.Combine(MonoInstallationFinder.GetFrameWorksFolder(), "Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe");
                string args  = string.Format("-assembly=\"{0}\" -output=\"{1}\" -summary=\"{2}\"", Path.Combine(fullPath, "UnityEngine.dll"), Path.Combine(managedAssemblyFolderPath, "UnityICallRegistration.cpp"), text4);
                Runner.RunManagedProgram(exe, args);
                if (flag)
                {
                    HashSet <string> hashSet;
                    HashSet <string> nativeModules;
                    CodeStrippingUtils.GenerateDependencies(fullPath, text4, rcr, out hashSet, out nativeModules, platformProvider.buildReport);
                    flag2 = AssemblyStripper.AddWhiteListsForModules(nativeModules, ref enumerable, platformProvider.moduleStrippingInformationFolder, platformProvider.buildReport);
                }
                if (!flag2)
                {
                    goto Block_8;
                }
            }
            throw new OperationCanceledException();
Block_6:
            throw new Exception(string.Concat(new object[]
            {
                "Error in stripping assemblies: ",
                assemblies,
                ", ",
                text3
            }));
Block_8:
            string fullPath2 = Path.GetFullPath(Path.Combine(managedAssemblyFolderPath, "tempUnstripped"));

            Directory.CreateDirectory(fullPath2);
            string[] files2 = Directory.GetFiles(managedAssemblyFolderPath);
            for (int j = 0; j < files2.Length; j++)
            {
                string text5     = files2[j];
                string extension = Path.GetExtension(text5);
                if (string.Equals(extension, ".dll", StringComparison.InvariantCultureIgnoreCase) || string.Equals(extension, ".mdb", StringComparison.InvariantCultureIgnoreCase))
                {
                    File.Move(text5, Path.Combine(fullPath2, Path.GetFileName(text5)));
                }
            }
            string[] files3 = Directory.GetFiles(fullPath);
            for (int k = 0; k < files3.Length; k++)
            {
                string text6 = files3[k];
                File.Move(text6, Path.Combine(managedAssemblyFolderPath, Path.GetFileName(text6)));
            }
            Directory.Delete(fullPath);
        }