public override void OnInspectorGUI() { EditorGUILayout.LabelField("Grass Limit", EditorStyles.boldLabel); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(grassPainter.i.ToString() + "/", EditorStyles.label); grassPainter.grassLimit = EditorGUILayout.IntField(grassPainter.grassLimit); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Paint Status (Right-Mouse Button to paint)", EditorStyles.boldLabel); grassPainter.toolbarInt = GUILayout.Toolbar(grassPainter.toolbarInt, toolbarStrings); EditorGUILayout.Space(); EditorGUILayout.LabelField("Brush Settings", EditorStyles.boldLabel); var lsdfga = LayerMask.GetMask(GetLayers()); //LayerMask tempMask = EditorGUILayout.MaskField("Hit Mask", lsdfga, GetLayers()); LayerMask tempMask = EditorGUILayout.MaskField("Hit Mask", InternalEditorUtility.LayerMaskToConcatenatedLayersMask(grassPainter.hitMask), GetLayers()); //grassPainter.hitMask = LayerMask.; grassPainter.hitMask = InternalEditorUtility.ConcatenatedLayersMaskToLayerMask(tempMask); LayerMask tempMask2 = EditorGUILayout.MaskField("Painting Mask", InternalEditorUtility.LayerMaskToConcatenatedLayersMask(grassPainter.paintMask), InternalEditorUtility.layers); //grassPainter.paintMask = InternalEditorUtility.ConcatenatedLayersMaskToLayerMask(tempMask2); grassPainter.brushSize = EditorGUILayout.Slider("Brush Size", grassPainter.brushSize, 0.1f, 10f); grassPainter.density = EditorGUILayout.Slider("Density", grassPainter.density, 0.1f, 10f); grassPainter.normalLimit = EditorGUILayout.Slider("Normal Limit", grassPainter.normalLimit, 0f, 1f); EditorGUILayout.Space(); EditorGUILayout.LabelField("Width and Length ", EditorStyles.boldLabel); grassPainter.sizeWidth = EditorGUILayout.Slider("Grass Width", grassPainter.sizeWidth, 0f, 2f); grassPainter.sizeLength = EditorGUILayout.Slider("Grass Length", grassPainter.sizeLength, 0f, 2f); EditorGUILayout.Space(); EditorGUILayout.LabelField("Color", EditorStyles.boldLabel); grassPainter.AdjustedColor = EditorGUILayout.ColorField("Brush Color", grassPainter.AdjustedColor); EditorGUILayout.LabelField("Random Color Variation", EditorStyles.boldLabel); grassPainter.rangeR = EditorGUILayout.Slider("Red", grassPainter.rangeR, 0f, 1f); grassPainter.rangeG = EditorGUILayout.Slider("Green", grassPainter.rangeG, 0f, 1f); grassPainter.rangeB = EditorGUILayout.Slider("Blue", grassPainter.rangeB, 0f, 1f); if (GUILayout.Button("Clear Mesh")) { if (EditorUtility.DisplayDialog("Clear Painted Mesh?", "Are you sure you want to clear the mesh?", "Clear", "Don't Clear")) { grassPainter.ClearMesh(); } } }