public static Vector2[] GeneratePerTriangleUV(Mesh src) { UnwrapParam settings = default(UnwrapParam); UnwrapParam.SetDefaults(out settings); return(Unwrapping.GeneratePerTriangleUV(src, settings)); }
public static Vector2[] GeneratePerTriangleUV(Mesh src) { UnwrapParam param = new UnwrapParam(); UnwrapParam.SetDefaults(out param); return(GeneratePerTriangleUV(src, param)); }