SetupTransformValues() private method

private SetupTransformValues ( Transform t ) : void
t UnityEngine.Transform
return void
示例#1
0
 public static TransformManipulator.TransformData GetData(Transform t)
 {
     TransformManipulator.TransformData data = new TransformManipulator.TransformData();
     data.SetupTransformValues(t);
     data.rectTransform = t.GetComponent <RectTransform>();
     if (data.rectTransform != null)
     {
         data.sizeDelta        = data.rectTransform.sizeDelta;
         data.rect             = data.rectTransform.rect;
         data.anchoredPosition = data.rectTransform.anchoredPosition;
     }
     return(data);
 }
 public static TransformManipulator.TransformData GetData(Transform t)
 {
     TransformManipulator.TransformData result = default(TransformManipulator.TransformData);
     result.SetupTransformValues(t);
     result.rectTransform = t.GetComponent <RectTransform>();
     if (result.rectTransform != null)
     {
         result.sizeDelta        = result.rectTransform.sizeDelta;
         result.rect             = result.rectTransform.rect;
         result.anchoredPosition = result.rectTransform.anchoredPosition;
     }
     return(result);
 }
 public static TransformManipulator.TransformData GetData(Transform t)
 {
     TransformManipulator.TransformData result = default(TransformManipulator.TransformData);
     result.SetupTransformValues(t);
     result.rectTransform = t.GetComponent <RectTransform>();
     if (result.rectTransform != null)
     {
         result.sizeDelta        = result.rectTransform.sizeDelta;
         result.rect             = result.rectTransform.rect;
         result.anchoredPosition = result.rectTransform.anchoredPosition;
     }
     else
     {
         SpriteRenderer component = t.GetComponent <SpriteRenderer>();
         if (component != null && component.drawMode != SpriteDrawMode.Simple)
         {
             result.sizeDelta = component.size;
         }
     }
     return(result);
 }
 public static TransformManipulator.TransformData GetData(Transform t)
 {
     TransformManipulator.TransformData data = new TransformManipulator.TransformData();
     data.SetupTransformValues(t);
     data.rectTransform = t.GetComponent<RectTransform>();
     if (data.rectTransform != null)
     {
         data.sizeDelta = data.rectTransform.sizeDelta;
         data.rect = data.rectTransform.rect;
         data.anchoredPosition = data.rectTransform.anchoredPosition;
     }
     return data;
 }