private Vector3[] GetPivotVectors(TimelineControl.PivotSample[] samples, float width, Rect rect, float height, bool loop) { Vector3[] result; if (samples.Length == 0 || width < 0.33f) { result = new Vector3[0]; } else { List <Vector3> list = new List <Vector3>(); for (int i = 0; i < samples.Length; i++) { TimelineControl.PivotSample pivotSample = samples[i]; Vector3 zero = Vector3.zero; zero.x = this.m_TimeArea.TimeToPixel(pivotSample.m_Time, rect); zero.y = height / 16f + pivotSample.m_Weight * 12f * height / 16f; list.Add(zero); } if (loop && list[list.Count - 1].x <= rect.width) { float x = list[list.Count - 1].x; int num = 0; int num2 = 1; List <Vector3> list2 = new List <Vector3>(); while (x < rect.width) { if (num > list.Count - 1) { num = 0; num2++; } Vector3 item = list[num]; item.x += (float)num2 * width; x = item.x; list2.Add(item); num++; } list.AddRange(list2); } List <Vector3> controls = this.GetControls(list, 0.5f); list.Clear(); for (int j = 0; j < controls.Count - 3; j += 3) { Vector3 p = controls[j]; Vector3 p2 = controls[j + 1]; Vector3 p3 = controls[j + 2]; Vector3 p4 = controls[j + 3]; if (j == 0) { list.Add(this.CalculatePoint(0f, p, p2, p3, p4)); } for (int k = 1; k <= 10; k++) { list.Add(this.CalculatePoint((float)k / 10f, p, p2, p3, p4)); } } result = list.ToArray(); } return(result); }
private void ResampleTransition(AnimatorStateTransition transition, AvatarMask layerMask, TransitionPreview.TransitionInfo info, Animator previewObject) { this.m_IsResampling = true; this.m_MustResample = false; this.m_ValidTransition = true; bool flag = this.m_RefTransition != transition; this.m_RefTransition = transition; this.m_RefTransitionInfo = info; this.m_LayerMask = layerMask; if (this.m_AvatarPreview != null) { this.m_AvatarPreview.OnDestroy(); this.m_AvatarPreview = null; } this.ClearController(); Motion motion = this.m_RefSrcState.motion; this.Init(previewObject, (!(motion != null)) ? this.m_RefDstState.motion : motion); if (this.m_Controller == null) { this.m_IsResampling = false; } else { this.m_AvatarPreview.Animator.allowConstantClipSamplingOptimization = false; this.m_StateMachine.defaultState = this.m_DstState; this.m_Transition.mute = true; AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller); this.m_AvatarPreview.Animator.Update(1E-05f); this.WriteParametersInController(); this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f); float length = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex).length; this.m_StateMachine.defaultState = this.m_SrcState; this.m_Transition.mute = false; AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller); this.m_AvatarPreview.Animator.Update(1E-05f); this.WriteParametersInController(); this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f); float length2 = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex).length; if (this.m_LayerIndex > 0) { this.m_AvatarPreview.Animator.stabilizeFeet = false; } float num = length2 * this.m_RefTransition.exitTime + this.m_Transition.duration * ((!this.m_RefTransition.hasFixedDuration) ? length2 : 1f) + length; if (num > 2000f) { Debug.LogWarning("Transition duration is longer than 2000 second, Disabling previewer."); this.m_ValidTransition = false; this.m_IsResampling = false; } else { float num2 = (this.m_RefTransition.exitTime <= 0f) ? length2 : (length2 * this.m_RefTransition.exitTime); float num3 = (num2 <= 0f) ? 0.0333333351f : Mathf.Min(Mathf.Max(num2 / 300f, 0.0333333351f), num2 / 5f); float num4 = (length <= 0f) ? 0.0333333351f : Mathf.Min(Mathf.Max(length / 300f, 0.0333333351f), length / 5f); num3 = Mathf.Max(num3, num / 600f); num4 = Mathf.Max(num4, num / 600f); float num5 = num3; float num6 = 0f; bool flag2 = false; bool flag3 = false; bool flag4 = false; if (this.m_RefTransition.exitTime == 0f) { this.m_AvatarPreview.Animator.CrossFade(0, 0f, 0, 0.9999f); } this.m_AvatarPreview.Animator.StartRecording(-1); this.m_LeftStateWeightA = 0f; this.m_LeftStateTimeA = 0f; this.m_AvatarPreview.Animator.Update(0f); while (!flag4 && num6 < num) { this.m_AvatarPreview.Animator.Update(num5); AnimatorStateInfo currentAnimatorStateInfo = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex); num6 += num5; if (!flag2) { this.m_LeftStateWeightA = (this.m_LeftStateWeightB = currentAnimatorStateInfo.normalizedTime); this.m_LeftStateTimeA = (this.m_LeftStateTimeB = num6); flag2 = true; } if (flag3 && num6 >= num) { flag4 = true; } if (!flag3 && currentAnimatorStateInfo.IsName(this.m_DstState.name)) { this.m_RightStateWeightA = currentAnimatorStateInfo.normalizedTime; this.m_RightStateTimeA = num6; flag3 = true; } if (!flag3) { this.m_LeftStateWeightB = currentAnimatorStateInfo.normalizedTime; this.m_LeftStateTimeB = num6; } if (flag3) { this.m_RightStateWeightB = currentAnimatorStateInfo.normalizedTime; this.m_RightStateTimeB = num6; } if (this.m_AvatarPreview.Animator.IsInTransition(this.m_LayerIndex)) { num5 = num4; } } float stopTime = num6; this.m_AvatarPreview.Animator.StopRecording(); if (Mathf.Approximately(this.m_LeftStateWeightB, this.m_LeftStateWeightA) || Mathf.Approximately(this.m_RightStateWeightB, this.m_RightStateWeightA)) { Debug.LogWarning("Difference in effective length between states is too big. Transition preview will be disabled."); this.m_ValidTransition = false; this.m_IsResampling = false; } else { float num7 = (this.m_LeftStateTimeB - this.m_LeftStateTimeA) / (this.m_LeftStateWeightB - this.m_LeftStateWeightA); float num8 = (this.m_RightStateTimeB - this.m_RightStateTimeA) / (this.m_RightStateWeightB - this.m_RightStateWeightA); if (this.m_MustSampleMotions) { this.m_MustSampleMotions = false; this.m_SrcPivotList.Clear(); this.m_DstPivotList.Clear(); num5 = num4; this.m_StateMachine.defaultState = this.m_DstState; this.m_Transition.mute = true; AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller); this.m_AvatarPreview.Animator.Update(0f); this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f); this.m_AvatarPreview.Animator.Update(1E-07f); this.WriteParametersInController(); for (num6 = 0f; num6 <= num8; num6 += num5 * 2f) { TimelineControl.PivotSample pivotSample = new TimelineControl.PivotSample(); pivotSample.m_Time = num6; pivotSample.m_Weight = this.m_AvatarPreview.Animator.pivotWeight; this.m_DstPivotList.Add(pivotSample); this.m_AvatarPreview.Animator.Update(num5 * 2f); } num5 = num3; this.m_StateMachine.defaultState = this.m_SrcState; this.m_Transition.mute = true; AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller); this.m_AvatarPreview.Animator.Update(1E-07f); this.WriteParametersInController(); this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f); for (num6 = 0f; num6 <= num7; num6 += num5 * 2f) { TimelineControl.PivotSample pivotSample2 = new TimelineControl.PivotSample(); pivotSample2.m_Time = num6; pivotSample2.m_Weight = this.m_AvatarPreview.Animator.pivotWeight; this.m_SrcPivotList.Add(pivotSample2); this.m_AvatarPreview.Animator.Update(num5 * 2f); } this.m_Transition.mute = false; AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller); this.m_AvatarPreview.Animator.Update(1E-07f); this.WriteParametersInController(); } this.m_Timeline.StopTime = (this.m_AvatarPreview.timeControl.stopTime = stopTime); this.m_AvatarPreview.timeControl.currentTime = this.m_Timeline.Time; if (flag) { TimelineControl arg_80E_0 = this.m_Timeline; float num9 = this.m_AvatarPreview.timeControl.currentTime = (this.m_AvatarPreview.timeControl.startTime = 0f); this.m_Timeline.StartTime = num9; arg_80E_0.Time = num9; this.m_Timeline.ResetRange(); } this.m_AvatarPreview.Animator.StartPlayback(); this.m_IsResampling = false; } } } }
private void ResampleTransition(AnimatorStateTransition transition, AvatarMask layerMask, TransitionInfo info, Animator previewObject) { m_IsResampling = true; m_MustResample = false; m_ValidTransition = true; bool resetTimeSettings = m_RefTransition != transition; m_RefTransition = transition; m_RefTransitionInfo = info; m_LayerMask = layerMask; if (m_AvatarPreview != null) { m_AvatarPreview.OnDisable(); m_AvatarPreview = null; } ClearController(); Motion sourceStateMotion = m_RefSrcState.motion; Init(previewObject, sourceStateMotion != null ? sourceStateMotion : m_RefDstState.motion); if (m_Controller == null) // did not create controller { m_IsResampling = false; return; } // since transform might change during sampling, and could alter the default valuesarray, and break recording m_AvatarPreview.Animator.allowConstantClipSamplingOptimization = false; // sample all frames m_StateMachine.defaultState = m_DstState; m_Transition.mute = true; AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller); m_AvatarPreview.Animator.Update(0.00001f); WriteParametersInController(); m_AvatarPreview.Animator.SetLayerWeight(m_LayerIndex, 1); float nextStateDuration = m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(m_LayerIndex).length; m_StateMachine.defaultState = m_SrcState; m_Transition.mute = false; AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller); m_AvatarPreview.Animator.Update(0.00001f); WriteParametersInController(); m_AvatarPreview.Animator.SetLayerWeight(m_LayerIndex, 1); float currentStateDuration = m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(m_LayerIndex).length; if (m_LayerIndex > 0) { m_AvatarPreview.Animator.stabilizeFeet = false; } float maxDuration = (currentStateDuration * m_RefTransition.exitTime) + (m_Transition.duration * (m_RefTransition.hasFixedDuration ? 1.0f : currentStateDuration)) + nextStateDuration; // case 546812 disable previewer if the duration is too big, otherwise it hang Unity. 2000.0f is an arbitrary choice, it can be increase if needed. // in some case we got a m_Transition.duration == Infinity, bail out before unity hang. if (maxDuration > 2000.0f) { Debug.LogWarning("Transition duration is longer than 2000 second, Disabling previewer."); m_ValidTransition = false; m_IsResampling = false; return; } float effectiveCurrentStatetime = m_RefTransition.exitTime > 0 ? currentStateDuration * m_RefTransition.exitTime : currentStateDuration; // We want 30 samples/sec, maxed at 300 sample for very long state, and very short animation like 1 frame should at least get 5 sample float currentStateStepTime = effectiveCurrentStatetime > 0 ? Mathf.Min(Mathf.Max(effectiveCurrentStatetime / 300.0f, 1.0f / 30.0f), effectiveCurrentStatetime / 5.0f) : 1.0f / 30.0f; float nextStateStepTime = nextStateDuration > 0 ? Mathf.Min(Mathf.Max(nextStateDuration / 300.0f, 1.0f / 30.0f), nextStateDuration / 5.0f) : 1.0f / 30.0f; currentStateStepTime = Mathf.Max(currentStateStepTime, maxDuration / 600.0f); nextStateStepTime = Mathf.Max(nextStateStepTime, maxDuration / 600.0f); float stepTime = currentStateStepTime; float currentTime = 0.0f; bool hasStarted = false; bool hasTransitioned = false; bool hasFinished = false; //For transitions with exit time == 0, skip to end of clip so transition happens on first frame if (m_RefTransition.exitTime == 0) { m_AvatarPreview.Animator.CrossFade(0, 0f, 0, 0.9f); } m_AvatarPreview.Animator.StartRecording(-1); m_AvatarPreview.Animator.Update(0.0f); AnimatorStateInfo currentState = m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(m_LayerIndex); m_LeftStateWeightA = currentState.normalizedTime; m_LeftStateTimeA = currentTime; while (!hasFinished && currentTime < maxDuration) { m_AvatarPreview.Animator.Update(stepTime); currentState = m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(m_LayerIndex); currentTime += stepTime; if (!hasStarted) { m_LeftStateWeightB = currentState.normalizedTime; m_LeftStateTimeB = currentTime; hasStarted = true; } if (hasTransitioned && currentTime >= maxDuration) { hasFinished = true; } if (!hasTransitioned && currentState.IsName(m_DstState.name)) { m_RightStateWeightA = currentState.normalizedTime; m_RightStateTimeA = currentTime; hasTransitioned = true; } if (!hasTransitioned) { m_LeftStateWeightB = currentState.normalizedTime; m_LeftStateTimeB = currentTime; } if (hasTransitioned) { m_RightStateWeightB = currentState.normalizedTime; m_RightStateTimeB = currentTime; } if (m_AvatarPreview.Animator.IsInTransition(m_LayerIndex)) { stepTime = nextStateStepTime; } } float endTime = currentTime; m_AvatarPreview.Animator.StopRecording(); if (Mathf.Approximately(m_LeftStateWeightB, m_LeftStateWeightA) || Mathf.Approximately(m_RightStateWeightB, m_RightStateWeightA)) { Debug.LogWarning("Difference in effective length between states is too big. Transition preview will be disabled."); m_ValidTransition = false; m_IsResampling = false; return; } float leftDuration = (m_LeftStateTimeB - m_LeftStateTimeA) / (m_LeftStateWeightB - m_LeftStateWeightA); float rightDuration = (m_RightStateTimeB - m_RightStateTimeA) / (m_RightStateWeightB - m_RightStateWeightA); if (m_MustSampleMotions) { // Do this as infrequently as possible m_MustSampleMotions = false; m_SrcPivotList.Clear(); m_DstPivotList.Clear(); stepTime = nextStateStepTime; m_StateMachine.defaultState = m_DstState; m_Transition.mute = true; AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller); m_AvatarPreview.Animator.Update(0.0f); m_AvatarPreview.Animator.SetLayerWeight(m_LayerIndex, 1); m_AvatarPreview.Animator.Update(0.0000001f); WriteParametersInController(); currentTime = 0.0f; while (currentTime <= rightDuration) { TimelineControl.PivotSample sample = new TimelineControl.PivotSample(); sample.m_Time = currentTime; sample.m_Weight = m_AvatarPreview.Animator.pivotWeight; m_DstPivotList.Add(sample); m_AvatarPreview.Animator.Update(stepTime * 2); currentTime += stepTime * 2; } stepTime = currentStateStepTime; m_StateMachine.defaultState = m_SrcState; m_Transition.mute = true; AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller); m_AvatarPreview.Animator.Update(0.0000001f); WriteParametersInController(); m_AvatarPreview.Animator.SetLayerWeight(m_LayerIndex, 1); currentTime = 0.0f; while (currentTime <= leftDuration) { TimelineControl.PivotSample sample = new TimelineControl.PivotSample(); sample.m_Time = currentTime; sample.m_Weight = m_AvatarPreview.Animator.pivotWeight; m_SrcPivotList.Add(sample); m_AvatarPreview.Animator.Update(stepTime * 2); currentTime += stepTime * 2; } m_Transition.mute = false; AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller); m_AvatarPreview.Animator.Update(0.0000001f); WriteParametersInController(); } m_Timeline.StopTime = m_AvatarPreview.timeControl.stopTime = endTime; m_AvatarPreview.timeControl.currentTime = m_Timeline.Time; if (resetTimeSettings) { m_Timeline.Time = m_Timeline.StartTime = m_AvatarPreview.timeControl.currentTime = m_AvatarPreview.timeControl.startTime = 0; m_Timeline.ResetRange(); } m_AvatarPreview.Animator.StartPlayback(); m_AvatarPreview.Animator.playbackTime = 0f; m_AvatarPreview.Animator.Update(0f); m_AvatarPreview.ResetPreviewFocus(); m_IsResampling = false; }