示例#1
0
 private Vector3[] GetPivotVectors(Timeline.PivotSample[] samples, float width, Rect rect, float height, bool loop)
 {
     Vector3[] result;
     if (samples.Length == 0 || width < 0.33f)
     {
         result = new Vector3[0];
     }
     else
     {
         List <Vector3> list = new List <Vector3>();
         for (int i = 0; i < samples.Length; i++)
         {
             Timeline.PivotSample pivotSample = samples[i];
             Vector3 zero = Vector3.zero;
             zero.x = this.m_TimeArea.TimeToPixel(pivotSample.m_Time, rect);
             zero.y = height / 16f + pivotSample.m_Weight * 12f * height / 16f;
             list.Add(zero);
         }
         if (loop && list[list.Count - 1].x <= rect.width)
         {
             float          x     = list[list.Count - 1].x;
             int            num   = 0;
             int            num2  = 1;
             List <Vector3> list2 = new List <Vector3>();
             while (x < rect.width)
             {
                 if (num > list.Count - 1)
                 {
                     num = 0;
                     num2++;
                 }
                 Vector3 item = list[num];
                 item.x += (float)num2 * width;
                 x       = item.x;
                 list2.Add(item);
                 num++;
             }
             list.AddRange(list2);
         }
         List <Vector3> controls = this.GetControls(list, 0.5f);
         list.Clear();
         for (int j = 0; j < controls.Count - 3; j += 3)
         {
             Vector3 p  = controls[j];
             Vector3 p2 = controls[j + 1];
             Vector3 p3 = controls[j + 2];
             Vector3 p4 = controls[j + 3];
             if (j == 0)
             {
                 list.Add(this.CalculatePoint(0f, p, p2, p3, p4));
             }
             for (int k = 1; k <= 10; k++)
             {
                 list.Add(this.CalculatePoint((float)k / 10f, p, p2, p3, p4));
             }
         }
         result = list.ToArray();
     }
     return(result);
 }
示例#2
0
        private Vector3[] GetPivotVectors(Timeline.PivotSample[] samples, float width, Rect rect, float height, bool loop)
        {
            if (samples.Length == 0 || (double)width < 0.330000013113022)
            {
                return(new Vector3[0]);
            }
            List <Vector3> segmentPoints = new List <Vector3>();

            for (int index = 0; index < samples.Length; ++index)
            {
                Timeline.PivotSample sample = samples[index];
                Vector3 zero = Vector3.zero;
                zero.x = this.m_TimeArea.TimeToPixel(sample.m_Time, rect);
                zero.y = (float)((double)height / 16.0 + (double)sample.m_Weight * 12.0 * (double)height / 16.0);
                segmentPoints.Add(zero);
            }
            if (loop && (double)segmentPoints[segmentPoints.Count - 1].x <= (double)rect.width)
            {
                float          x           = segmentPoints[segmentPoints.Count - 1].x;
                int            index       = 0;
                int            num         = 1;
                List <Vector3> vector3List = new List <Vector3>();
                while ((double)x < (double)rect.width)
                {
                    if (index > segmentPoints.Count - 1)
                    {
                        index = 0;
                        ++num;
                    }
                    Vector3 vector3 = segmentPoints[index];
                    vector3.x += (float)num * width;
                    x          = vector3.x;
                    vector3List.Add(vector3);
                    ++index;
                }
                segmentPoints.AddRange((IEnumerable <Vector3>)vector3List);
            }
            List <Vector3> controls = this.GetControls(segmentPoints, 0.5f);

            segmentPoints.Clear();
            int index1 = 0;

            while (index1 < controls.Count - 3)
            {
                Vector3 p0 = controls[index1];
                Vector3 p1 = controls[index1 + 1];
                Vector3 p2 = controls[index1 + 2];
                Vector3 p3 = controls[index1 + 3];
                if (index1 == 0)
                {
                    segmentPoints.Add(this.CalculatePoint(0.0f, p0, p1, p2, p3));
                }
                for (int index2 = 1; index2 <= 10; ++index2)
                {
                    segmentPoints.Add(this.CalculatePoint((float)index2 / 10f, p0, p1, p2, p3));
                }
                index1 += 3;
            }
            return(segmentPoints.ToArray());
        }
示例#3
0
        private void ResampleTransition(AnimatorStateTransition transition, AvatarMask layerMask, TransitionInfo info, Animator previewObject)
        {
            this.m_IsResampling = true;
            this.m_MustResample = false;
            bool flag = this.m_RefTransition != transition;

            this.m_RefTransition     = transition;
            this.m_RefTransitionInfo = info;
            this.m_LayerMask         = layerMask;
            if (this.m_AvatarPreview != null)
            {
                this.m_AvatarPreview.OnDestroy();
                this.m_AvatarPreview = null;
            }
            this.ClearController();
            Motion motion = this.m_RefSrcState.motion;

            this.Init(previewObject, (motion == null) ? this.m_RefDstState.motion : motion);
            if (this.m_Controller != null)
            {
                this.m_AvatarPreview.Animator.allowConstantClipSamplingOptimization = false;
                this.m_StateMachine.defaultState = this.m_DstState;
                this.m_Transition.mute           = true;
                AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
                this.m_AvatarPreview.Animator.Update(1E-05f);
                this.WriteParametersInController();
                this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
                float length = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex).length;
                this.m_StateMachine.defaultState = this.m_SrcState;
                this.m_Transition.mute           = false;
                AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
                this.m_AvatarPreview.Animator.Update(1E-05f);
                this.WriteParametersInController();
                this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
                float num2 = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex).length;
                if (this.m_LayerIndex > 0)
                {
                    this.m_AvatarPreview.Animator.stabilizeFeet = false;
                }
                float num3 = ((num2 * this.m_RefTransition.exitTime) + (this.m_Transition.duration * (!this.m_RefTransition.hasFixedDuration ? num2 : 1f))) + length;
                if (num3 > 2000f)
                {
                    Debug.LogWarning("Transition duration is longer than 2000 second, Disabling previewer.");
                    this.m_ValidTransition = false;
                }
                else
                {
                    float num4 = (this.m_RefTransition.exitTime <= 0f) ? num2 : (num2 * this.m_RefTransition.exitTime);
                    float a    = (num4 <= 0f) ? 0.03333334f : Mathf.Min(Mathf.Max((float)(num4 / 300f), (float)0.03333334f), num4 / 5f);
                    float num6 = (length <= 0f) ? 0.03333334f : Mathf.Min(Mathf.Max((float)(length / 300f), (float)0.03333334f), length / 5f);
                    a    = Mathf.Max(a, num3 / 300f);
                    num6 = Mathf.Max(num6, num3 / 300f);
                    float deltaTime = a;
                    float num8      = 0f;
                    bool  flag2     = false;
                    bool  flag3     = false;
                    bool  flag4     = false;
                    this.m_AvatarPreview.Animator.StartRecording(-1);
                    this.m_LeftStateWeightA = 0f;
                    this.m_LeftStateTimeA   = 0f;
                    this.m_AvatarPreview.Animator.Update(0f);
                    int num9 = 0;
                    while (!flag4)
                    {
                        num9++;
                        this.m_AvatarPreview.Animator.Update(deltaTime);
                        AnimatorStateInfo currentAnimatorStateInfo = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex);
                        num8 += deltaTime;
                        if (!flag2)
                        {
                            this.m_LeftStateWeightA = currentAnimatorStateInfo.normalizedTime;
                            this.m_LeftStateTimeA   = num8;
                            flag2 = true;
                        }
                        if (flag3 && (num8 >= num3))
                        {
                            flag4 = true;
                        }
                        if (!flag3 && currentAnimatorStateInfo.IsName(this.m_DstState.name))
                        {
                            this.m_RightStateWeightA = currentAnimatorStateInfo.normalizedTime;
                            this.m_RightStateTimeA   = num8;
                            flag3 = true;
                        }
                        if (!flag3)
                        {
                            this.m_LeftStateWeightB = currentAnimatorStateInfo.normalizedTime;
                            this.m_LeftStateTimeB   = num8;
                        }
                        if (flag3)
                        {
                            this.m_RightStateWeightB = currentAnimatorStateInfo.normalizedTime;
                            this.m_RightStateTimeB   = num8;
                        }
                        if (this.m_AvatarPreview.Animator.IsInTransition(this.m_LayerIndex))
                        {
                            deltaTime = num6;
                        }
                    }
                    float num10 = num8;
                    this.m_AvatarPreview.Animator.StopRecording();
                    if (Mathf.Approximately(this.m_LeftStateWeightB, this.m_LeftStateWeightA) || Mathf.Approximately(this.m_RightStateWeightB, this.m_RightStateWeightA))
                    {
                        Debug.LogWarning("Speed difference between states is too big. Transition preview will be disabled.");
                        this.m_ValidTransition = false;
                    }
                    else
                    {
                        float num11 = (this.m_LeftStateTimeB - this.m_LeftStateTimeA) / (this.m_LeftStateWeightB - this.m_LeftStateWeightA);
                        float num12 = (this.m_RightStateTimeB - this.m_RightStateTimeA) / (this.m_RightStateWeightB - this.m_RightStateWeightA);
                        if (this.m_MustSampleMotions)
                        {
                            this.m_MustSampleMotions = false;
                            this.m_SrcPivotList.Clear();
                            this.m_DstPivotList.Clear();
                            deltaTime = num6;
                            this.m_StateMachine.defaultState = this.m_DstState;
                            this.m_Transition.mute           = true;
                            AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
                            this.m_AvatarPreview.Animator.Update(0f);
                            this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
                            this.m_AvatarPreview.Animator.Update(1E-07f);
                            this.WriteParametersInController();
                            for (num8 = 0f; num8 <= num12; num8 += deltaTime * 2f)
                            {
                                Timeline.PivotSample item = new Timeline.PivotSample {
                                    m_Time   = num8,
                                    m_Weight = this.m_AvatarPreview.Animator.pivotWeight
                                };
                                this.m_DstPivotList.Add(item);
                                this.m_AvatarPreview.Animator.Update(deltaTime * 2f);
                            }
                            deltaTime = a;
                            this.m_StateMachine.defaultState = this.m_SrcState;
                            this.m_Transition.mute           = true;
                            AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
                            this.m_AvatarPreview.Animator.Update(1E-07f);
                            this.WriteParametersInController();
                            this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
                            for (num8 = 0f; num8 <= num11; num8 += deltaTime * 2f)
                            {
                                Timeline.PivotSample sample2 = new Timeline.PivotSample {
                                    m_Time   = num8,
                                    m_Weight = this.m_AvatarPreview.Animator.pivotWeight
                                };
                                this.m_SrcPivotList.Add(sample2);
                                this.m_AvatarPreview.Animator.Update(deltaTime * 2f);
                            }
                            this.m_Transition.mute = false;
                            AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
                            this.m_AvatarPreview.Animator.Update(1E-07f);
                            this.WriteParametersInController();
                        }
                        this.m_Timeline.StopTime = this.m_AvatarPreview.timeControl.stopTime = num10;
                        this.m_AvatarPreview.timeControl.currentTime = this.m_Timeline.Time;
                        if (flag)
                        {
                            float num13;
                            this.m_AvatarPreview.timeControl.currentTime = num13 = this.m_AvatarPreview.timeControl.startTime = 0f;
                            this.m_Timeline.StartTime = num13;
                            this.m_Timeline.Time      = num13;
                            this.m_Timeline.ResetRange();
                        }
                        this.m_AvatarPreview.Animator.StartPlayback();
                        this.m_IsResampling = false;
                    }
                }
            }
        }
        private void ResampleTransition(AnimatorStateTransition transition, AvatarMask layerMask, TransitionPreview.TransitionInfo info, Animator previewObject)
        {
            this.m_IsResampling = true;
            this.m_MustResample = false;
            bool flag = this.m_RefTransition != transition;

            this.m_RefTransition     = transition;
            this.m_RefTransitionInfo = info;
            this.m_LayerMask         = layerMask;
            if (this.m_AvatarPreview != null)
            {
                this.m_AvatarPreview.OnDestroy();
                this.m_AvatarPreview = null;
            }
            this.ClearController();
            Motion motion = this.m_RefSrcState.motion;

            this.Init(previewObject, (!(motion != null)) ? this.m_RefDstState.motion : motion);
            if (this.m_Controller == null)
            {
                return;
            }
            this.m_AvatarPreview.Animator.allowConstantClipSamplingOptimization = false;
            this.m_StateMachine.defaultState = this.m_DstState;
            this.m_Transition.mute           = true;
            AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
            this.m_AvatarPreview.Animator.Update(1E-05f);
            this.WriteParametersInController();
            this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
            float length = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex).length;

            this.m_StateMachine.defaultState = this.m_SrcState;
            this.m_Transition.mute           = false;
            AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
            this.m_AvatarPreview.Animator.Update(1E-05f);
            this.WriteParametersInController();
            this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
            float length2 = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex).length;

            if (this.m_LayerIndex > 0)
            {
                this.m_AvatarPreview.Animator.stabilizeFeet = false;
            }
            float num = length2 * this.m_RefTransition.exitTime + this.m_Transition.duration * ((!this.m_RefTransition.hasFixedDuration) ? length2 : 1f) + length;

            if (num > 2000f)
            {
                Debug.LogWarning("Transition duration is longer than 2000 second, Disabling previewer.");
                this.m_ValidTransition = false;
                return;
            }
            float num2 = (this.m_RefTransition.exitTime <= 0f) ? length2 : (length2 * this.m_RefTransition.exitTime);
            float num3 = (num2 <= 0f) ? 0.0333333351f : Mathf.Min(Mathf.Max(num2 / 300f, 0.0333333351f), num2 / 5f);
            float num4 = (length <= 0f) ? 0.0333333351f : Mathf.Min(Mathf.Max(length / 300f, 0.0333333351f), length / 5f);

            num3 = Mathf.Max(num3, num / 600f);
            num4 = Mathf.Max(num4, num / 600f);
            float num5  = num3;
            float num6  = 0f;
            bool  flag2 = false;
            bool  flag3 = false;
            bool  flag4 = false;

            this.m_AvatarPreview.Animator.StartRecording(-1);
            this.m_LeftStateWeightA = 0f;
            this.m_LeftStateTimeA   = 0f;
            this.m_AvatarPreview.Animator.Update(0f);
            while (!flag4)
            {
                this.m_AvatarPreview.Animator.Update(num5);
                AnimatorStateInfo currentAnimatorStateInfo = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex);
                num6 += num5;
                if (!flag2)
                {
                    this.m_LeftStateWeightA = (this.m_LeftStateWeightB = currentAnimatorStateInfo.normalizedTime);
                    this.m_LeftStateTimeA   = (this.m_LeftStateTimeB = num6);
                    flag2 = true;
                }
                if (flag3 && num6 >= num)
                {
                    flag4 = true;
                }
                if (!flag3 && currentAnimatorStateInfo.IsName(this.m_DstState.name))
                {
                    this.m_RightStateWeightA = currentAnimatorStateInfo.normalizedTime;
                    this.m_RightStateTimeA   = num6;
                    flag3 = true;
                }
                if (!flag3)
                {
                    this.m_LeftStateWeightB = currentAnimatorStateInfo.normalizedTime;
                    this.m_LeftStateTimeB   = num6;
                }
                if (flag3)
                {
                    this.m_RightStateWeightB = currentAnimatorStateInfo.normalizedTime;
                    this.m_RightStateTimeB   = num6;
                }
                if (this.m_AvatarPreview.Animator.IsInTransition(this.m_LayerIndex))
                {
                    num5 = num4;
                }
            }
            float stopTime = num6;

            this.m_AvatarPreview.Animator.StopRecording();
            if (Mathf.Approximately(this.m_LeftStateWeightB, this.m_LeftStateWeightA) || Mathf.Approximately(this.m_RightStateWeightB, this.m_RightStateWeightA))
            {
                Debug.LogWarning("Difference in effective length between states is too big. Transition preview will be disabled.");
                this.m_ValidTransition = false;
                return;
            }
            float num7 = (this.m_LeftStateTimeB - this.m_LeftStateTimeA) / (this.m_LeftStateWeightB - this.m_LeftStateWeightA);
            float num8 = (this.m_RightStateTimeB - this.m_RightStateTimeA) / (this.m_RightStateWeightB - this.m_RightStateWeightA);

            if (this.m_MustSampleMotions)
            {
                this.m_MustSampleMotions = false;
                this.m_SrcPivotList.Clear();
                this.m_DstPivotList.Clear();
                num5 = num4;
                this.m_StateMachine.defaultState = this.m_DstState;
                this.m_Transition.mute           = true;
                AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
                this.m_AvatarPreview.Animator.Update(0f);
                this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
                this.m_AvatarPreview.Animator.Update(1E-07f);
                this.WriteParametersInController();
                for (num6 = 0f; num6 <= num8; num6 += num5 * 2f)
                {
                    Timeline.PivotSample pivotSample = new Timeline.PivotSample();
                    pivotSample.m_Time   = num6;
                    pivotSample.m_Weight = this.m_AvatarPreview.Animator.pivotWeight;
                    this.m_DstPivotList.Add(pivotSample);
                    this.m_AvatarPreview.Animator.Update(num5 * 2f);
                }
                num5 = num3;
                this.m_StateMachine.defaultState = this.m_SrcState;
                this.m_Transition.mute           = true;
                AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
                this.m_AvatarPreview.Animator.Update(1E-07f);
                this.WriteParametersInController();
                this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
                for (num6 = 0f; num6 <= num7; num6 += num5 * 2f)
                {
                    Timeline.PivotSample pivotSample2 = new Timeline.PivotSample();
                    pivotSample2.m_Time   = num6;
                    pivotSample2.m_Weight = this.m_AvatarPreview.Animator.pivotWeight;
                    this.m_SrcPivotList.Add(pivotSample2);
                    this.m_AvatarPreview.Animator.Update(num5 * 2f);
                }
                this.m_Transition.mute = false;
                AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
                this.m_AvatarPreview.Animator.Update(1E-07f);
                this.WriteParametersInController();
            }
            this.m_Timeline.StopTime = (this.m_AvatarPreview.timeControl.stopTime = stopTime);
            this.m_AvatarPreview.timeControl.currentTime = this.m_Timeline.Time;
            if (flag)
            {
                Timeline arg_78B_0 = this.m_Timeline;
                float    num9      = this.m_AvatarPreview.timeControl.currentTime = (this.m_AvatarPreview.timeControl.startTime = 0f);
                this.m_Timeline.StartTime = num9;
                arg_78B_0.Time            = num9;
                this.m_Timeline.ResetRange();
            }
            this.m_AvatarPreview.Animator.StartPlayback();
            this.m_IsResampling = false;
        }
示例#5
0
 private void ResampleTransition(AnimatorStateTransition transition, AvatarMask layerMask, TransitionInfo info, Animator previewObject)
 {
     this.m_IsResampling = true;
     this.m_MustResample = false;
     bool flag = this.m_RefTransition != transition;
     this.m_RefTransition = transition;
     this.m_RefTransitionInfo = info;
     this.m_LayerMask = layerMask;
     if (this.m_AvatarPreview != null)
     {
         this.m_AvatarPreview.OnDestroy();
         this.m_AvatarPreview = null;
     }
     this.ClearController();
     Motion motion = this.m_RefSrcState.motion;
     this.Init(previewObject, (motion == null) ? this.m_RefDstState.motion : motion);
     if (this.m_Controller != null)
     {
         this.m_AvatarPreview.Animator.allowConstantClipSamplingOptimization = false;
         this.m_StateMachine.defaultState = this.m_DstState;
         this.m_Transition.mute = true;
         AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
         this.m_AvatarPreview.Animator.Update(1E-05f);
         this.WriteParametersInController();
         this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
         float length = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex).length;
         this.m_StateMachine.defaultState = this.m_SrcState;
         this.m_Transition.mute = false;
         AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
         this.m_AvatarPreview.Animator.Update(1E-05f);
         this.WriteParametersInController();
         this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
         float num2 = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex).length;
         if (this.m_LayerIndex > 0)
         {
             this.m_AvatarPreview.Animator.stabilizeFeet = false;
         }
         float num3 = ((num2 * this.m_RefTransition.exitTime) + (this.m_Transition.duration * (!this.m_RefTransition.hasFixedDuration ? num2 : 1f))) + length;
         if (num3 > 2000f)
         {
             Debug.LogWarning("Transition duration is longer than 2000 second, Disabling previewer.");
             this.m_ValidTransition = false;
         }
         else
         {
             float num4 = (this.m_RefTransition.exitTime <= 0f) ? num2 : (num2 * this.m_RefTransition.exitTime);
             float a = (num4 <= 0f) ? 0.03333334f : Mathf.Min(Mathf.Max((float) (num4 / 300f), (float) 0.03333334f), num4 / 5f);
             float num6 = (length <= 0f) ? 0.03333334f : Mathf.Min(Mathf.Max((float) (length / 300f), (float) 0.03333334f), length / 5f);
             a = Mathf.Max(a, num3 / 300f);
             num6 = Mathf.Max(num6, num3 / 300f);
             float deltaTime = a;
             float num8 = 0f;
             bool flag2 = false;
             bool flag3 = false;
             bool flag4 = false;
             this.m_AvatarPreview.Animator.StartRecording(-1);
             this.m_LeftStateWeightA = 0f;
             this.m_LeftStateTimeA = 0f;
             this.m_AvatarPreview.Animator.Update(0f);
             int num9 = 0;
             while (!flag4)
             {
                 num9++;
                 this.m_AvatarPreview.Animator.Update(deltaTime);
                 AnimatorStateInfo currentAnimatorStateInfo = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex);
                 num8 += deltaTime;
                 if (!flag2)
                 {
                     this.m_LeftStateWeightA = currentAnimatorStateInfo.normalizedTime;
                     this.m_LeftStateTimeA = num8;
                     flag2 = true;
                 }
                 if (flag3 && (num8 >= num3))
                 {
                     flag4 = true;
                 }
                 if (!flag3 && currentAnimatorStateInfo.IsName(this.m_DstState.name))
                 {
                     this.m_RightStateWeightA = currentAnimatorStateInfo.normalizedTime;
                     this.m_RightStateTimeA = num8;
                     flag3 = true;
                 }
                 if (!flag3)
                 {
                     this.m_LeftStateWeightB = currentAnimatorStateInfo.normalizedTime;
                     this.m_LeftStateTimeB = num8;
                 }
                 if (flag3)
                 {
                     this.m_RightStateWeightB = currentAnimatorStateInfo.normalizedTime;
                     this.m_RightStateTimeB = num8;
                 }
                 if (this.m_AvatarPreview.Animator.IsInTransition(this.m_LayerIndex))
                 {
                     deltaTime = num6;
                 }
             }
             float num10 = num8;
             this.m_AvatarPreview.Animator.StopRecording();
             if (Mathf.Approximately(this.m_LeftStateWeightB, this.m_LeftStateWeightA) || Mathf.Approximately(this.m_RightStateWeightB, this.m_RightStateWeightA))
             {
                 Debug.LogWarning("Speed difference between states is too big. Transition preview will be disabled.");
                 this.m_ValidTransition = false;
             }
             else
             {
                 float num11 = (this.m_LeftStateTimeB - this.m_LeftStateTimeA) / (this.m_LeftStateWeightB - this.m_LeftStateWeightA);
                 float num12 = (this.m_RightStateTimeB - this.m_RightStateTimeA) / (this.m_RightStateWeightB - this.m_RightStateWeightA);
                 if (this.m_MustSampleMotions)
                 {
                     this.m_MustSampleMotions = false;
                     this.m_SrcPivotList.Clear();
                     this.m_DstPivotList.Clear();
                     deltaTime = num6;
                     this.m_StateMachine.defaultState = this.m_DstState;
                     this.m_Transition.mute = true;
                     AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
                     this.m_AvatarPreview.Animator.Update(0f);
                     this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
                     this.m_AvatarPreview.Animator.Update(1E-07f);
                     this.WriteParametersInController();
                     for (num8 = 0f; num8 <= num12; num8 += deltaTime * 2f)
                     {
                         Timeline.PivotSample item = new Timeline.PivotSample {
                             m_Time = num8,
                             m_Weight = this.m_AvatarPreview.Animator.pivotWeight
                         };
                         this.m_DstPivotList.Add(item);
                         this.m_AvatarPreview.Animator.Update(deltaTime * 2f);
                     }
                     deltaTime = a;
                     this.m_StateMachine.defaultState = this.m_SrcState;
                     this.m_Transition.mute = true;
                     AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
                     this.m_AvatarPreview.Animator.Update(1E-07f);
                     this.WriteParametersInController();
                     this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
                     for (num8 = 0f; num8 <= num11; num8 += deltaTime * 2f)
                     {
                         Timeline.PivotSample sample2 = new Timeline.PivotSample {
                             m_Time = num8,
                             m_Weight = this.m_AvatarPreview.Animator.pivotWeight
                         };
                         this.m_SrcPivotList.Add(sample2);
                         this.m_AvatarPreview.Animator.Update(deltaTime * 2f);
                     }
                     this.m_Transition.mute = false;
                     AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
                     this.m_AvatarPreview.Animator.Update(1E-07f);
                     this.WriteParametersInController();
                 }
                 this.m_Timeline.StopTime = this.m_AvatarPreview.timeControl.stopTime = num10;
                 this.m_AvatarPreview.timeControl.currentTime = this.m_Timeline.Time;
                 if (flag)
                 {
                     float num13;
                     this.m_AvatarPreview.timeControl.currentTime = num13 = this.m_AvatarPreview.timeControl.startTime = 0f;
                     this.m_Timeline.StartTime = num13;
                     this.m_Timeline.Time = num13;
                     this.m_Timeline.ResetRange();
                 }
                 this.m_AvatarPreview.Animator.StartPlayback();
                 this.m_IsResampling = false;
             }
         }
     }
 }
		private void ResampleTransition(AnimatorStateTransition transition, AvatarMask layerMask, TransitionPreview.TransitionInfo info, Animator previewObject)
		{
			this.m_IsResampling = true;
			this.m_MustResample = false;
			bool flag = this.m_RefTransition != transition;
			this.m_RefTransition = transition;
			this.m_RefTransitionInfo = info;
			this.m_LayerMask = layerMask;
			if (this.m_AvatarPreview != null)
			{
				this.m_AvatarPreview.OnDestroy();
				this.m_AvatarPreview = null;
			}
			this.ClearController();
			Motion motion = this.m_RefSrcState.motion;
			this.Init(previewObject, (!(motion != null)) ? this.m_RefDstState.motion : motion);
			if (this.m_Controller == null)
			{
				return;
			}
			this.m_AvatarPreview.Animator.allowConstantClipSamplingOptimization = false;
			this.m_StateMachine.defaultState = this.m_DstState;
			this.m_Transition.mute = true;
			AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
			this.m_AvatarPreview.Animator.Update(1E-05f);
			this.WriteParametersInController();
			this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
			float length = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex).length;
			this.m_StateMachine.defaultState = this.m_SrcState;
			this.m_Transition.mute = false;
			AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
			this.m_AvatarPreview.Animator.Update(1E-05f);
			this.WriteParametersInController();
			this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
			float length2 = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex).length;
			if (this.m_LayerIndex > 0)
			{
				this.m_AvatarPreview.Animator.stabilizeFeet = false;
			}
			float num = length2 * this.m_RefTransition.exitTime + length2 * this.m_Transition.duration + length;
			if (num > 2000f)
			{
				Debug.LogWarning("Transition duration is longer than 2000 second, Disabling previewer.");
				this.m_ValidTransition = false;
				return;
			}
			float num2 = (this.m_RefTransition.exitTime <= 0f) ? length2 : (length2 * this.m_RefTransition.exitTime);
			float num3 = (num2 <= 0f) ? 0.0333333351f : Mathf.Min(Mathf.Max(num2 / 300f, 0.0333333351f), num2 / 5f);
			float num4 = (length <= 0f) ? 0.0333333351f : Mathf.Min(Mathf.Max(length / 300f, 0.0333333351f), length / 5f);
			num3 = Mathf.Max(num3, num / 300f);
			num4 = Mathf.Max(num4, num / 300f);
			float num5 = num3;
			float num6 = 0f;
			bool flag2 = false;
			bool flag3 = false;
			bool flag4 = false;
			this.m_AvatarPreview.Animator.StartRecording(-1);
			this.m_LeftStateWeightA = 0f;
			this.m_LeftStateTimeA = 0f;
			this.m_AvatarPreview.Animator.Update(0f);
			int num7 = 0;
			while (!flag4)
			{
				num7++;
				this.m_AvatarPreview.Animator.Update(num5);
				AnimatorStateInfo currentAnimatorStateInfo = this.m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(this.m_LayerIndex);
				num6 += num5;
				if (!flag2)
				{
					this.m_LeftStateWeightA = currentAnimatorStateInfo.normalizedTime;
					this.m_LeftStateTimeA = num6;
					flag2 = true;
				}
				if (flag3 && num6 >= num)
				{
					flag4 = true;
				}
				if (!flag3 && currentAnimatorStateInfo.IsName(this.m_DstState.name))
				{
					this.m_RightStateWeightA = currentAnimatorStateInfo.normalizedTime;
					this.m_RightStateTimeA = num6;
					flag3 = true;
				}
				if (!flag3)
				{
					this.m_LeftStateWeightB = currentAnimatorStateInfo.normalizedTime;
					this.m_LeftStateTimeB = num6;
				}
				if (flag3)
				{
					this.m_RightStateWeightB = currentAnimatorStateInfo.normalizedTime;
					this.m_RightStateTimeB = num6;
				}
				if (this.m_AvatarPreview.Animator.IsInTransition(this.m_LayerIndex))
				{
					num5 = num4;
				}
			}
			float stopTime = num6;
			this.m_AvatarPreview.Animator.StopRecording();
			if (Mathf.Approximately(this.m_LeftStateWeightB, this.m_LeftStateWeightA) || Mathf.Approximately(this.m_RightStateWeightB, this.m_RightStateWeightA))
			{
				Debug.LogWarning("Speed difference between states is too big. Transition preview will be disabled.");
				this.m_ValidTransition = false;
				return;
			}
			float num8 = (this.m_LeftStateTimeB - this.m_LeftStateTimeA) / (this.m_LeftStateWeightB - this.m_LeftStateWeightA);
			float num9 = (this.m_RightStateTimeB - this.m_RightStateTimeA) / (this.m_RightStateWeightB - this.m_RightStateWeightA);
			if (this.m_MustSampleMotions)
			{
				this.m_MustSampleMotions = false;
				this.m_SrcPivotList.Clear();
				this.m_DstPivotList.Clear();
				num5 = num4;
				this.m_StateMachine.defaultState = this.m_DstState;
				this.m_Transition.mute = true;
				AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
				this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
				this.m_AvatarPreview.Animator.Update(1E-07f);
				this.WriteParametersInController();
				num6 = 0f;
				while (num6 <= num9)
				{
					this.m_AvatarPreview.Animator.Update(num5 * 2f);
					num6 += num5 * 2f;
					Timeline.PivotSample pivotSample = new Timeline.PivotSample();
					pivotSample.m_Time = num6;
					pivotSample.m_Weight = this.m_AvatarPreview.Animator.pivotWeight;
					this.m_DstPivotList.Add(pivotSample);
				}
				num5 = num3;
				this.m_StateMachine.defaultState = this.m_SrcState;
				this.m_Transition.mute = true;
				AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
				this.m_AvatarPreview.Animator.Update(1E-07f);
				this.WriteParametersInController();
				this.m_AvatarPreview.Animator.SetLayerWeight(this.m_LayerIndex, 1f);
				num6 = 0f;
				while (num6 <= num8)
				{
					this.m_AvatarPreview.Animator.Update(num5 * 2f);
					num6 += num5 * 2f;
					Timeline.PivotSample pivotSample2 = new Timeline.PivotSample();
					pivotSample2.m_Time = num6;
					pivotSample2.m_Weight = this.m_AvatarPreview.Animator.pivotWeight;
					this.m_SrcPivotList.Add(pivotSample2);
				}
				this.m_Transition.mute = false;
				AnimatorController.SetAnimatorController(this.m_AvatarPreview.Animator, this.m_Controller);
				this.m_AvatarPreview.Animator.Update(1E-07f);
				this.WriteParametersInController();
			}
			this.m_Timeline.StopTime = (this.m_AvatarPreview.timeControl.stopTime = stopTime);
			this.m_AvatarPreview.timeControl.currentTime = this.m_Timeline.Time;
			if (flag)
			{
				Timeline arg_74F_0 = this.m_Timeline;
				float num10 = this.m_AvatarPreview.timeControl.currentTime = (this.m_AvatarPreview.timeControl.startTime = 0f);
				this.m_Timeline.StartTime = num10;
				arg_74F_0.Time = num10;
				this.m_Timeline.ResetRange();
			}
			this.m_AvatarPreview.Animator.StartPlayback();
			this.m_IsResampling = false;
		}