DoChildren() private static method

private static DoChildren ( Rect position, UnityEditor.SerializedProperty property ) : void
position UnityEngine.Rect
property UnityEditor.SerializedProperty
return void
示例#1
0
 internal static void GenericStruct(Rect position, SerializedProperty property)
 {
     GUI.Label(EditorGUI.IndentedRect(position), property.displayName, EditorStyles.label);
     position.y += 16f;
     StructPropertyGUI.DoChildren(position, property);
 }