CreateFilter() static private method

static private CreateFilter ( string searchString, SearchMode searchMode ) : SearchFilter
searchString string
searchMode SearchMode
return SearchFilter
示例#1
0
        // Returns number of rows in search result
        int InitializeSearchResults(HierarchyProperty property, int minAllowedDepth)
        {
            // Search setup
            const bool kShowItemHasChildren = false;
            const int  kItemDepth           = 0;
            int        currentSceneHandle   = -1;
            int        row           = 0;
            var        searchFilter  = SearchableEditorWindow.CreateFilter(searchString, (SearchableEditorWindow.SearchMode)m_SearchMode);
            var        searchContext = (SearchService.HierarchySearchContext)m_SearchSessionHandler.context;

            searchContext.filter       = searchFilter;
            searchContext.rootProperty = property;

            m_SearchSessionHandler.BeginSearch(searchString);

            var headerRows = new List <int>();

            while (property.NextWithDepthCheck(null, minAllowedDepth))
            {
                if (!SearchService.Scene.Filter(m_SearchString, property, searchContext))
                {
                    property.SetFilteredVisibility(false);
                    continue;
                }

                property.SetFilteredVisibility(true);
                var item = EnsureCreatedItem(row);
                // Add scene headers when encountering a new scene (and it's not a header in itself)
                if (AddSceneHeaderToSearchIfNeeded(item, property, ref currentSceneHandle))
                {
                    row++;
                    headerRows.Add(row);

                    if (IsSceneHeader(property))
                    {
                        continue;                  // no need to add it
                    }
                    item = EnsureCreatedItem(row); // prepare for item below
                }
                InitTreeViewItem(item, property, kShowItemHasChildren, kItemDepth);
                row++;
            }

            m_SearchSessionHandler.EndSearch();

            int numRows = row;

            // Now sort scene section
            if (headerRows.Count > 0)
            {
                int currentSortStart = headerRows[0];
                for (int i = 1; i < headerRows.Count; i++)
                {
                    int count = headerRows[i] - currentSortStart - 1;
                    m_ListOfRows.Sort(currentSortStart, count, new TreeViewItemAlphaNumericSort());
                    currentSortStart = headerRows[i];
                }

                // last section
                m_ListOfRows.Sort(currentSortStart, numRows - currentSortStart, new TreeViewItemAlphaNumericSort());
            }


            return(numRows);
        }
        // Pre 4.0 interface (kept for backwards compability)
        public void SetSearchFilter(string searchString, int mode)
        {
            SearchFilter filter = SearchableEditorWindow.CreateFilter(searchString, (SearchableEditorWindow.SearchMode)mode);

            SetSearchFilter(filter);
        }
 public void SetSearchFilter(string searchString, int mode)
 {
     this.SetSearchFilter(SearchableEditorWindow.CreateFilter(searchString, (SearchableEditorWindow.SearchMode)mode));
 }