Inheritance: UnityEngine.ScriptableObject
示例#1
0
        static ScriptReloadProperties Store()
        {
            ScriptReloadProperties obj = ScriptableObject.CreateInstance <ScriptReloadProperties>();

            obj.hideFlags = HideFlags.HideAndDontSave;
            obj.ManagedStore();
            return(obj);
        }
        private static ScriptReloadProperties Store()
        {
            ScriptReloadProperties instance = ScriptableObject.CreateInstance <ScriptReloadProperties>();

            instance.hideFlags = HideFlags.HideAndDontSave;
            instance.ManagedStore();
            return(instance);
        }
        private static ScriptReloadProperties Store()
        {
            ScriptReloadProperties scriptReloadProperties = ScriptableObject.CreateInstance <ScriptReloadProperties>();

            scriptReloadProperties.hideFlags = HideFlags.HideAndDontSave;
            scriptReloadProperties.ManagedStore();
            return(scriptReloadProperties);
        }
示例#4
0
 static void Load(ScriptReloadProperties properties)
 {
     properties.ManagedLoad();
 }
 private static void Load(ScriptReloadProperties properties)
 {
     properties.ManagedLoad();
 }