public void OnSceneViewGUI(SceneView sceneView) { if (!StaticOcclusionCullingVisualization.showOcclusionCulling) { return; } SceneViewOverlay.ShowWindow(m_OverlayWindow); }
public void OnSceneViewGUI(SceneView sceneView) { if (!s_IsVisible) { return; } SceneViewOverlay.ShowWindow(m_OverlayWindow); }
void DuringSceneGUI(SceneView sceneView) { if (!target) { return; } var c = (Camera)target; if (!CameraEditorUtils.IsViewportRectValidToRender(c.rect)) { return; } SceneViewOverlay.ShowWindow(m_OverlayWindows[c]); }
public void OnSceneViewGUI(SceneView sceneView) { if (NavMeshVisualizationSettings.showNavigation == 0) { return; } SceneViewOverlay.ShowWindow(m_DisplayControlsOverlayWindow); // Display Agent display only if there are selected NavMeshAgents. if (m_SelectedNavMeshAgentCount > 0) { SceneViewOverlay.ShowWindow(m_DisplayAgentControlsOverlayWindow); } // Display Obstacle display only if there are selected NavMeshObstacles. if (m_SelectedNavMeshObstacleCount > 0) { SceneViewOverlay.ShowWindow(m_DisplayObstacleControlsOverlayWindow); } }
void OnSceneViewGUI(SceneView view) { SceneViewOverlay.ShowWindow(m_OverlayWindow); }