示例#1
0
        private static void ObjectSettings()
        {
            bool emptySelection = true;

            GameObject[] gos;
            SceneModeUtility.SearchBar(typeof(MeshRenderer), typeof(Terrain));
            EditorGUILayout.Space();

            MeshRenderer[] renderers = SceneModeUtility.GetSelectedObjectsOfType <MeshRenderer>(out gos);
            if (gos.Length > 0)
            {
                emptySelection = false;
                ObjectSettings(renderers, gos);
            }

            Terrain[] terrains = SceneModeUtility.GetSelectedObjectsOfType <Terrain>(out gos);
            if (gos.Length > 0)
            {
                emptySelection = false;
                ObjectSettings(terrains, gos);
            }

            if (emptySelection)
            {
                GUILayout.Label("Select a MeshRenderer or a Terrain from the scene.", EditorStyles.helpBox);
            }
        }
示例#2
0
        private static void ObjectSettings()
        {
            bool flag = true;

            SceneModeUtility.SearchBar(new Type[]
            {
                typeof(MeshRenderer),
                typeof(Terrain)
            });
            EditorGUILayout.Space();
            GameObject[]   array;
            MeshRenderer[] selectedObjectsOfType = SceneModeUtility.GetSelectedObjectsOfType <MeshRenderer>(out array, new Type[0]);
            if (array.Length > 0)
            {
                flag = false;
                NavMeshEditorWindow.ObjectSettings(selectedObjectsOfType, array);
            }
            Terrain[] selectedObjectsOfType2 = SceneModeUtility.GetSelectedObjectsOfType <Terrain>(out array, new Type[0]);
            if (array.Length > 0)
            {
                flag = false;
                NavMeshEditorWindow.ObjectSettings(selectedObjectsOfType2, array);
            }
            if (flag)
            {
                GUILayout.Label("Select a MeshRenderer or a Terrain from the scene.", EditorStyles.helpBox, new GUILayoutOption[0]);
            }
        }
        private void CameraSelectionGUI()
        {
            SceneModeUtility.SearchBar(new Type[]
            {
                typeof(Camera)
            });
            EditorGUILayout.Space();
            Camera camera = null;

            if (Selection.activeGameObject)
            {
                camera = Selection.activeGameObject.GetComponent <Camera>();
            }
            if (camera)
            {
                Camera[] objects = new Camera[]
                {
                    camera
                };
                EditorGUILayout.MultiSelectionObjectTitleBar(objects);
                EditorGUILayout.HelpBox(OcclusionCullingWindow.s_Styles.seeVisualizationInScene.text, MessageType.Info);
            }
            else
            {
                GUILayout.Label(OcclusionCullingWindow.s_Styles.emptyCameraSelection, EditorStyles.helpBox, new GUILayoutOption[0]);
            }
        }
示例#4
0
        private static void ObjectSettings()
        {
            GameObject[] objArray;
            bool         flag = true;

            Type[] types = new Type[] { typeof(MeshRenderer), typeof(Terrain) };
            SceneModeUtility.SearchBar(types);
            EditorGUILayout.Space();
            MeshRenderer[] selectedObjectsOfType = SceneModeUtility.GetSelectedObjectsOfType <MeshRenderer>(out objArray, new Type[0]);
            if (objArray.Length > 0)
            {
                flag = false;
                ObjectSettings(selectedObjectsOfType, objArray);
            }
            Terrain[] components = SceneModeUtility.GetSelectedObjectsOfType <Terrain>(out objArray, new Type[0]);
            if (objArray.Length > 0)
            {
                flag = false;
                ObjectSettings(components, objArray);
            }
            if (flag)
            {
                GUILayout.Label("Select a MeshRenderer or a Terrain from the scene.", EditorStyles.helpBox, new GUILayoutOption[0]);
            }
        }
示例#5
0
        private static void ObjectSettings()
        {
            bool flag = true;

            SceneModeUtility.SearchBar(typeof(MeshRenderer), typeof(Terrain));
            EditorGUILayout.Space();
            GameObject[]   gameObjects;
            MeshRenderer[] selectedObjectsOfType1 = SceneModeUtility.GetSelectedObjectsOfType <MeshRenderer>(out gameObjects);
            if (gameObjects.Length > 0)
            {
                flag = false;
                NavMeshEditorWindow.ObjectSettings((UnityEngine.Object[])selectedObjectsOfType1, gameObjects);
            }
            Terrain[] selectedObjectsOfType2 = SceneModeUtility.GetSelectedObjectsOfType <Terrain>(out gameObjects);
            if (gameObjects.Length > 0)
            {
                flag = false;
                NavMeshEditorWindow.ObjectSettings((UnityEngine.Object[])selectedObjectsOfType2, gameObjects);
            }
            if (!flag)
            {
                return;
            }
            GUILayout.Label("Select a MeshRenderer or a Terrain from the scene.", EditorStyles.helpBox, new GUILayoutOption[0]);
        }
        private void AreaSelectionGUI()
        {
            bool flag = true;
            Type type = SceneModeUtility.SearchBar(new Type[]
            {
                typeof(Renderer),
                typeof(OcclusionArea)
            });

            EditorGUILayout.Space();
            GameObject[]    array;
            OcclusionArea[] selectedObjectsOfType = SceneModeUtility.GetSelectedObjectsOfType <OcclusionArea>(out array, new Type[0]);
            if (array.Length > 0)
            {
                flag = false;
                EditorGUILayout.MultiSelectionObjectTitleBar(selectedObjectsOfType);
                SerializedObject serializedObject = new SerializedObject(selectedObjectsOfType);
                EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IsViewVolume"), new GUILayoutOption[0]);
                serializedObject.ApplyModifiedProperties();
            }
            Renderer[] selectedObjectsOfType2 = SceneModeUtility.GetSelectedObjectsOfType <Renderer>(out array, new Type[]
            {
                typeof(MeshRenderer),
                typeof(SkinnedMeshRenderer)
            });
            if (array.Length > 0)
            {
                flag = false;
                EditorGUILayout.MultiSelectionObjectTitleBar(selectedObjectsOfType2);
                SerializedObject serializedObject2 = new SerializedObject(array);
                SceneModeUtility.StaticFlagField("Occluder Static", serializedObject2.FindProperty("m_StaticEditorFlags"), 2);
                SceneModeUtility.StaticFlagField("Occludee Static", serializedObject2.FindProperty("m_StaticEditorFlags"), 16);
                serializedObject2.ApplyModifiedProperties();
            }
            if (flag)
            {
                GUILayout.Label(OcclusionCullingWindow.s_Styles.emptyAreaSelection, EditorStyles.helpBox, new GUILayoutOption[0]);
                if (type == typeof(OcclusionArea))
                {
                    EditorGUIUtility.labelWidth = 80f;
                    EditorGUILayout.Space();
                    EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
                    EditorGUILayout.PrefixLabel("Create New");
                    if (GUILayout.Button("Occlusion Area", EditorStyles.miniButton, new GUILayoutOption[]
                    {
                        GUILayout.ExpandWidth(false)
                    }))
                    {
                        this.CreateNewArea();
                    }
                    EditorGUILayout.EndHorizontal();
                }
            }
        }
        void AreaSelectionGUI()
        {
            bool emptySelection = true;

            GameObject[] gos;
            Type         focusType = SceneModeUtility.SearchBar(typeof(Renderer), typeof(OcclusionArea));

            EditorGUILayout.Space();

            // Occlusion Areas
            OcclusionArea[] oas = SceneModeUtility.GetSelectedObjectsOfType <OcclusionArea>(out gos);
            if (gos.Length > 0)
            {
                emptySelection = false;
                EditorGUILayout.MultiSelectionObjectTitleBar(oas);
                using (var so = new SerializedObject(oas))
                {
                    EditorGUILayout.PropertyField(so.FindProperty("m_IsViewVolume"));
                    so.ApplyModifiedProperties();
                }
            }

            // Renderers
            Renderer[] renderers = SceneModeUtility.GetSelectedObjectsOfType <Renderer>(out gos, typeof(MeshRenderer), typeof(SkinnedMeshRenderer));
            if (gos.Length > 0)
            {
                emptySelection = false;
                EditorGUILayout.MultiSelectionObjectTitleBar(renderers);
                using (var goso = new SerializedObject(gos))
                {
                    SceneModeUtility.StaticFlagField("Occluder Static", goso.FindProperty("m_StaticEditorFlags"), (int)StaticEditorFlags.OccluderStatic);
                    SceneModeUtility.StaticFlagField("Occludee Static", goso.FindProperty("m_StaticEditorFlags"), (int)StaticEditorFlags.OccludeeStatic);
                    goso.ApplyModifiedProperties();
                }
            }

            if (emptySelection)
            {
                GUILayout.Label(s_Styles.emptyAreaSelection, EditorStyles.helpBox);
                if (focusType == typeof(OcclusionArea))
                {
                    EditorGUIUtility.labelWidth = 80;
                    EditorGUILayout.Space();
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel("Create New");
                    if (GUILayout.Button("Occlusion Area", EditorStyles.miniButton, GUILayout.ExpandWidth(false)))
                    {
                        CreateNewArea();
                    }
                    EditorGUILayout.EndHorizontal();
                }
            }
        }
 public void ObjectSettings()
 {
     if (LightingWindowObjectTab.s_Styles == null)
     {
         LightingWindowObjectTab.s_Styles = new LightingWindowObjectTab.Styles();
     }
     SceneModeUtility.SearchBar(typeof(Light), typeof(Renderer), typeof(Terrain));
     EditorGUILayout.Space();
     if (false | this.EditRenderers() | this.EditLightmapParameters() | this.EditLights() | this.EditTerrains())
     {
         return;
     }
     GUILayout.Label(LightingWindowObjectTab.s_Styles.EmptySelection, EditorStyles.helpBox, new GUILayoutOption[0]);
 }
示例#9
0
        private void AreaSelectionGUI()
        {
            GameObject[] objArray;
            bool         flag = true;

            Type[] types = new Type[] { typeof(Renderer), typeof(OcclusionArea) };
            Type   type  = SceneModeUtility.SearchBar(types);

            EditorGUILayout.Space();
            OcclusionArea[] selectedObjectsOfType = SceneModeUtility.GetSelectedObjectsOfType <OcclusionArea>(out objArray, new Type[0]);
            if (objArray.Length > 0)
            {
                flag = false;
                EditorGUILayout.MultiSelectionObjectTitleBar(selectedObjectsOfType);
                SerializedObject obj2 = new SerializedObject(selectedObjectsOfType);
                EditorGUILayout.PropertyField(obj2.FindProperty("m_IsViewVolume"), new GUILayoutOption[0]);
                obj2.ApplyModifiedProperties();
            }
            Type[]     typeArray2 = new Type[] { typeof(MeshRenderer), typeof(SkinnedMeshRenderer) };
            Renderer[] objects    = SceneModeUtility.GetSelectedObjectsOfType <Renderer>(out objArray, typeArray2);
            if (objArray.Length > 0)
            {
                flag = false;
                EditorGUILayout.MultiSelectionObjectTitleBar(objects);
                SerializedObject obj3 = new SerializedObject(objArray);
                SceneModeUtility.StaticFlagField("Occluder Static", obj3.FindProperty("m_StaticEditorFlags"), 2);
                SceneModeUtility.StaticFlagField("Occludee Static", obj3.FindProperty("m_StaticEditorFlags"), 0x10);
                obj3.ApplyModifiedProperties();
            }
            if (flag)
            {
                GUILayout.Label(s_Styles.emptyAreaSelection, EditorStyles.helpBox, new GUILayoutOption[0]);
                if (type == typeof(OcclusionArea))
                {
                    EditorGUIUtility.labelWidth = 80f;
                    EditorGUILayout.Space();
                    EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
                    EditorGUILayout.PrefixLabel("Create New");
                    GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.ExpandWidth(false) };
                    if (GUILayout.Button("Occlusion Area", EditorStyles.miniButton, options))
                    {
                        this.CreateNewArea();
                    }
                    EditorGUILayout.EndHorizontal();
                }
            }
        }
        public void ObjectSettings()
        {
            if (s_Styles == null)
            {
                s_Styles = new Styles();
            }
            System.Type[] types = new System.Type[] { typeof(Light), typeof(Renderer), typeof(Terrain) };
            SceneModeUtility.SearchBar(types);
            EditorGUILayout.Space();
            bool flag = false;

            flag |= this.EditRenderers();
            flag |= this.EditLightmapParameters();
            flag |= this.EditLights();
            if (!(flag | this.EditTerrains()))
            {
                GUILayout.Label(s_Styles.EmptySelection, EditorStyles.helpBox, new GUILayoutOption[0]);
            }
        }
示例#11
0
        private void CameraSelectionGUI()
        {
            SceneModeUtility.SearchBar(typeof(Camera));
            EditorGUILayout.Space();
            Camera camera = (Camera)null;

            if ((bool)((UnityEngine.Object)Selection.activeGameObject))
            {
                camera = Selection.activeGameObject.GetComponent <Camera>();
            }
            if ((bool)((UnityEngine.Object)camera))
            {
                EditorGUILayout.MultiSelectionObjectTitleBar((UnityEngine.Object[]) new Camera[1] {
                    camera
                });
                EditorGUILayout.HelpBox(OcclusionCullingWindow.s_Styles.seeVisualizationInScene.text, MessageType.Info);
            }
            else
            {
                GUILayout.Label(OcclusionCullingWindow.s_Styles.emptyCameraSelection, EditorStyles.helpBox, new GUILayoutOption[0]);
            }
        }
示例#12
0
        private void CameraSelectionGUI()
        {
            Type[] types = new Type[] { typeof(Camera) };
            SceneModeUtility.SearchBar(types);
            EditorGUILayout.Space();
            Camera component = null;

            if (Selection.activeGameObject != null)
            {
                component = Selection.activeGameObject.GetComponent <Camera>();
            }
            if (component != null)
            {
                Camera[] objects = new Camera[] { component };
                EditorGUILayout.MultiSelectionObjectTitleBar(objects);
                EditorGUILayout.HelpBox(s_Styles.seeVisualizationInScene.text, MessageType.Info);
            }
            else
            {
                GUILayout.Label(s_Styles.emptyCameraSelection, EditorStyles.helpBox, new GUILayoutOption[0]);
            }
        }
        void CameraSelectionGUI()
        {
            SceneModeUtility.SearchBar(typeof(Camera));
            EditorGUILayout.Space();

            Camera cam = null;

            if (Selection.activeGameObject)
            {
                cam = Selection.activeGameObject.GetComponent <Camera>();
            }

            // Camera
            if (cam)
            {
                Camera[] cameras = new Camera[] { cam };
                EditorGUILayout.MultiSelectionObjectTitleBar(cameras);
                EditorGUILayout.HelpBox(s_Styles.seeVisualizationInScene.text, MessageType.Info);
            }
            else
            {
                GUILayout.Label(s_Styles.emptyCameraSelection, EditorStyles.helpBox);
            }
        }