private void OnGUI() { if (ParticleSystemWindow.s_Texts == null) { ParticleSystemWindow.s_Texts = new ParticleSystemWindow.Texts(); } if (ParticleSystemWindow.s_Icons == null) { ParticleSystemWindow.s_Icons = new GUIContent[2] { EditorGUIUtility.IconContent("HorizontalSplit"), EditorGUIUtility.IconContent("VerticalSplit") } } ; if ((Object)this.m_Target == (Object)null && ((Object)Selection.activeGameObject != (Object)null || (Object)ParticleSystemEditorUtils.lockedParticleSystem != (Object)null)) { this.InitEffectUI(); } this.DoToolbarGUI(); EditorGUI.BeginDisabledGroup(ParticleSystemEditorUtils.editorUpdateAll); if ((Object)this.m_Target != (Object)null && this.m_ParticleEffectUI != null) { this.m_ParticleEffectUI.OnGUI(); } EditorGUI.EndDisabledGroup(); }
private void OnGUI() { if (ParticleSystemWindow.s_Texts == null) { ParticleSystemWindow.s_Texts = new ParticleSystemWindow.Texts(); } if (ParticleSystemWindow.s_Icons == null) { ParticleSystemWindow.s_Icons = new GUIContent[] { EditorGUIUtility.IconContent("HorizontalSplit"), EditorGUIUtility.IconContent("VerticalSplit") }; } if (this.m_Target == null && (Selection.activeGameObject != null || ParticleSystemEditorUtils.lockedParticleSystem != null)) { this.InitEffectUI(); } this.DoToolbarGUI(); using (new EditorGUI.DisabledScope(ParticleSystemEditorUtils.editorUpdateAll)) { if (this.m_Target != null && this.m_ParticleEffectUI != null) { this.m_ParticleEffectUI.OnGUI(); } } }
private void OnGUI() { if (ParticleSystemWindow.s_Texts == null) ParticleSystemWindow.s_Texts = new ParticleSystemWindow.Texts(); if (ParticleSystemWindow.s_Icons == null) ParticleSystemWindow.s_Icons = new GUIContent[2] { EditorGUIUtility.IconContent("HorizontalSplit"), EditorGUIUtility.IconContent("VerticalSplit") }; if ((Object) this.m_Target == (Object) null && ((Object) Selection.activeGameObject != (Object) null || (Object) ParticleSystemEditorUtils.lockedParticleSystem != (Object) null)) this.InitEffectUI(); this.DoToolbarGUI(); EditorGUI.BeginDisabledGroup(ParticleSystemEditorUtils.editorUpdateAll); if ((Object) this.m_Target != (Object) null && this.m_ParticleEffectUI != null) this.m_ParticleEffectUI.OnGUI(); EditorGUI.EndDisabledGroup(); }