GetParticleSystemRendererModuleUI() private method

private GetParticleSystemRendererModuleUI ( ) : ModuleUI
return ModuleUI
示例#1
0
        internal int GetNumEnabledRenderers()
        {
            int num = 0;

            ParticleSystemUI[] emitters = this.m_Emitters;
            for (int i = 0; i < emitters.Length; i++)
            {
                ParticleSystemUI particleSystemUI = emitters[i];
                ModuleUI         particleSystemRendererModuleUI = particleSystemUI.GetParticleSystemRendererModuleUI();
                if (particleSystemRendererModuleUI != null && particleSystemRendererModuleUI.enabled)
                {
                    num++;
                }
            }
            return(num);
        }