internal int GetNumEnabledRenderers() { int num = 0; ParticleSystemUI[] emitters = this.m_Emitters; for (int i = 0; i < emitters.Length; i++) { ParticleSystemUI particleSystemUI = emitters[i]; ModuleUI particleSystemRendererModuleUI = particleSystemUI.GetParticleSystemRendererModuleUI(); if (particleSystemRendererModuleUI != null && particleSystemRendererModuleUI.enabled) { num++; } } return(num); }