internal void Stop() { ParticleSystemEditorUtils.editorIsScrubbing = false; ParticleSystemEditorUtils.editorPlaybackTime = 0f; ParticleSystemEditorUtils.StopEffect(); this.m_Owner.Repaint(); }
internal static void StopEffect() { bool clear = true; bool stop = true; ParticleSystemEditorUtils.StopEffect(stop, clear); }
internal static void StopEffect() { ParticleSystemEditorUtils.StopEffect(true, true); }