Dispose() private method

private Dispose ( ) : void
return void
 private void CleanupPropertyEditor()
 {
     if (m_OptimizedBlock != null)
     {
         m_OptimizedBlock.Dispose();
         m_OptimizedBlock = null;
     }
     if (m_SerializedObject != null)
     {
         m_SerializedObject.Dispose();
         m_SerializedObject = null;
     }
 }
        private bool ResetOptimizedBlock(OptimizedBlockState resetState = OptimizedBlockState.CheckOptimizedBlock)
        {
            if (m_OptimizedBlock != null)
            {
                m_OptimizedBlock.Dispose();
                m_OptimizedBlock = null;
            }

            m_LastHeight          = -1;
            m_LastOptimizedBlock  = null;
            m_OptimizedBlockState = resetState;
            return(m_OptimizedBlockState == OptimizedBlockState.HasOptimizedBlock);
        }