CalculateBestFittingPreviewGameObject() private method

private CalculateBestFittingPreviewGameObject ( ) : string
return string
示例#1
0
        static public GameObject FindBestFittingRenderableGameObjectFromModelAsset(Object asset, ModelImporterAnimationType animationType)
        {
            if (asset == null)
            {
                return(null);
            }

            ModelImporter importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(asset)) as ModelImporter;

            if (importer == null)
            {
                return(null);
            }

            string     assetPath = importer.CalculateBestFittingPreviewGameObject();
            GameObject tempGO    = AssetDatabase.LoadMainAssetAtPath(assetPath) as GameObject;

            // We should also check for isHumanClip matching the animationclip requiremenets...
            if (IsValidPreviewGameObject(tempGO, ModelImporterAnimationType.None))
            {
                return(tempGO);
            }
            else
            {
                return(null);
            }
        }
示例#2
0
        public static GameObject FindBestFittingRenderableGameObjectFromModelAsset(UnityEngine.Object asset, ModelImporterAnimationType animationType)
        {
            GameObject result;

            if (asset == null)
            {
                result = null;
            }
            else
            {
                ModelImporter modelImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(asset)) as ModelImporter;
                if (modelImporter == null)
                {
                    result = null;
                }
                else
                {
                    string     assetPath  = modelImporter.CalculateBestFittingPreviewGameObject();
                    GameObject gameObject = AssetDatabase.LoadMainAssetAtPath(assetPath) as GameObject;
                    if (AvatarPreview.IsValidPreviewGameObject(gameObject, ModelImporterAnimationType.None))
                    {
                        result = gameObject;
                    }
                    else
                    {
                        result = null;
                    }
                }
            }
            return(result);
        }
 public static GameObject FindBestFittingRenderableGameObjectFromModelAsset(UnityEngine.Object asset, ModelImporterAnimationType animationType)
 {
     if (asset != null)
     {
         ModelImporter atPath = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(asset)) as ModelImporter;
         if (atPath == null)
         {
             return(null);
         }
         GameObject target = AssetDatabase.LoadMainAssetAtPath(atPath.CalculateBestFittingPreviewGameObject()) as GameObject;
         if (IsValidPreviewGameObject(target, ModelImporterAnimationType.None))
         {
             return(target);
         }
     }
     return(null);
 }
示例#4
0
        public static GameObject FindBestFittingRenderableGameObjectFromModelAsset(Object asset, ModelImporterAnimationType animationType)
        {
            if (asset == (Object)null)
            {
                return((GameObject)null);
            }
            ModelImporter atPath = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(asset)) as ModelImporter;

            if ((Object)atPath == (Object)null)
            {
                return((GameObject)null);
            }
            GameObject target = AssetDatabase.LoadMainAssetAtPath(atPath.CalculateBestFittingPreviewGameObject()) as GameObject;

            if (AvatarPreview.IsValidPreviewGameObject(target, animationType))
            {
                return(target);
            }
            return((GameObject)null);
        }