ApplyMaterialPropertyDrawers() public static method

public static ApplyMaterialPropertyDrawers ( Material material ) : void
material UnityEngine.Material
return void
示例#1
0
        void ResetMaterialDetailParam(MaterialEditor materialEditor)
        {
            var mats = materialEditor.targets;

            if (mats == null || mats.Length < 1)
            {
                return;
            }

            foreach (var item in mats)
            {
                if (item == null || !(item is Material))
                {
                    continue;
                }
                var mat = item as Material;
                if (mat.HasProperty("_DetailRParam_Add"))
                {
                    mat.SetFloat("_DetailRParam_Add", 0);
                }
                if (mat.HasProperty("_DetailRParam_Mulit"))
                {
                    mat.SetFloat("_DetailRParam_Mulit", 1);
                }
            }
            MaterialEditor.ApplyMaterialPropertyDrawers(mats);
        }