private void OnBecameVisible() { if (!LightingWindow.s_IsVisible) { LightingWindow.s_IsVisible = true; LightingWindow.RepaintSceneAndGameViews(); } }
private void OnBecameVisible() { if (!LightingWindow.s_IsVisible) { LightingWindow.s_IsVisible = true; LightmapVisualization.enabled = true; LightingWindow.RepaintSceneAndGameViews(); } }
private void OnBecameInvisible() { LightingWindow.s_IsVisible = false; LightmapVisualization.enabled = false; LightingWindow.RepaintSceneAndGameViews(); }
private void OnBecameInvisible() { LightingWindow.s_IsVisible = false; LightingWindow.RepaintSceneAndGameViews(); }