private static void EventHeapShotReceived(string name) { Debug.Log("Received " + name); if (HeapshotWindow.onReceivedHeapshot != null) { HeapshotWindow.onReceivedHeapshot(name); } }
private static void EventHeapShotReceived(string name) { Debug.Log((object)("Received " + name)); if (HeapshotWindow.onReceivedHeapshot == null) { return; } HeapshotWindow.onReceivedHeapshot(name); }
private void DoHeapshotObjects(List<HeapshotWindow.HeapshotUIObject> objects, SplitterState splitter, int indent, HeapshotWindow.OnSelect onSelect) { if (objects == null) { return; } Event current = Event.current; foreach (HeapshotWindow.HeapshotUIObject current2 in objects) { Rect position = new Rect(14f * (float)indent, this.guiRect.y, 14f, this.guiRect.height); Rect[] array = new Rect[this.titleNames.Length]; float num = 14f * (float)(indent + 1); for (int i = 0; i < array.Length; i++) { float num2 = (i != 0) ? ((float)splitter.realSizes[i]) : ((float)splitter.realSizes[i] - num); array[i] = new Rect(num, this.guiRect.y, num2, this.guiRect.height); num += num2; } if (current.type == EventType.Repaint) { Rect position2 = new Rect(0f, 16f * (float)this.itemIndex, base.position.width, 16f); GUIStyle gUIStyle = ((this.itemIndex & 1) != 0) ? HeapshotWindow.Styles.entryOdd : HeapshotWindow.Styles.entryEven; gUIStyle.Draw(position2, GUIContent.none, false, false, this.itemIndex == this.selectedItem, false); } if (current2.HasChildren) { GUI.changed = false; bool flag = GUI.Toggle(position, current2.IsExpanded, GUIContent.none, HeapshotWindow.Styles.foldout); if (GUI.changed) { if (flag) { current2.Expand(); } else { current2.Collapse(); } } } GUI.changed = false; bool flag2 = GUI.Toggle(array[0], this.itemIndex == this.selectedItem, current2.Name, HeapshotWindow.Styles.numberLabel); if (!current2.IsDummyObject) { GUI.Toggle(array[1], this.itemIndex == this.selectedItem, current2.TypeName, HeapshotWindow.Styles.numberLabel); GUI.Toggle(array[2], this.itemIndex == this.selectedItem, "0x" + current2.Code.ToString("X"), HeapshotWindow.Styles.numberLabel); GUI.Toggle(array[3], this.itemIndex == this.selectedItem, current2.Size.ToString(), HeapshotWindow.Styles.numberLabel); GUI.Toggle(array[4], this.itemIndex == this.selectedItem, string.Format("{0} / {1}", current2.ReferenceCount, current2.InverseReferenceCount), HeapshotWindow.Styles.numberLabel); if (GUI.changed && flag2 && onSelect != null) { this.selectedItem = this.itemIndex; onSelect(current2); } } this.itemIndex++; this.guiRect.y = this.guiRect.y + 16f; this.DoHeapshotObjects(current2.Children, splitter, indent + 1, onSelect); } }
private void OnSelectObject(HeapshotWindow.HeapshotUIObject o) { this.hsBackTraceObjects.Clear(); this.hsBackTraceObjects.Add(new HeapshotWindow.HeapshotUIObject(o.Name, o.ObjectInfo, true)); }
private void DoHeapshotObjects(List<HeapshotWindow.HeapshotUIObject> objects, SplitterState splitter, int indent, HeapshotWindow.OnSelect onSelect) { if (objects == null) return; Event current1 = Event.current; using (List<HeapshotWindow.HeapshotUIObject>.Enumerator enumerator = objects.GetEnumerator()) { while (enumerator.MoveNext()) { HeapshotWindow.HeapshotUIObject current2 = enumerator.Current; Rect position = new Rect(14f * (float) indent, this.guiRect.y, 14f, this.guiRect.height); Rect[] rectArray = new Rect[this.titleNames.Length]; float x = 14f * (float) (indent + 1); for (int index = 0; index < rectArray.Length; ++index) { float width = index != 0 ? (float) splitter.realSizes[index] : (float) splitter.realSizes[index] - x; rectArray[index] = new Rect(x, this.guiRect.y, width, this.guiRect.height); x += width; } if (current1.type == EventType.Repaint) ((this.itemIndex & 1) != 0 ? HeapshotWindow.Styles.entryOdd : HeapshotWindow.Styles.entryEven).Draw(new Rect(0.0f, 16f * (float) this.itemIndex, this.position.width, 16f), GUIContent.none, false, false, this.itemIndex == this.selectedItem, false); if (current2.HasChildren) { GUI.changed = false; bool flag = GUI.Toggle(position, current2.IsExpanded, GUIContent.none, HeapshotWindow.Styles.foldout); if (GUI.changed) { if (flag) current2.Expand(); else current2.Collapse(); } } GUI.changed = false; bool flag1 = GUI.Toggle(rectArray[0], this.itemIndex == this.selectedItem, current2.Name, HeapshotWindow.Styles.numberLabel); if (!current2.IsDummyObject) { GUI.Toggle(rectArray[1], this.itemIndex == this.selectedItem, current2.TypeName, HeapshotWindow.Styles.numberLabel); GUI.Toggle(rectArray[2], this.itemIndex == this.selectedItem, "0x" + current2.Code.ToString("X"), HeapshotWindow.Styles.numberLabel); GUI.Toggle(rectArray[3], this.itemIndex == this.selectedItem, current2.Size.ToString(), HeapshotWindow.Styles.numberLabel); GUI.Toggle(rectArray[4], this.itemIndex == this.selectedItem, string.Format("{0} / {1}", (object) current2.ReferenceCount, (object) current2.InverseReferenceCount), HeapshotWindow.Styles.numberLabel); if (GUI.changed && flag1 && onSelect != null) { this.selectedItem = this.itemIndex; onSelect(current2); } } ++this.itemIndex; this.guiRect.y += 16f; this.DoHeapshotObjects(current2.Children, splitter, indent + 1, onSelect); } } }