Add the ID for a default control. This will be picked if nothing else is.
public void OnGUI() { Event current = Event.current; Handles.BeginGUI(); Vector2 mousePosition = current.mousePosition; int num = RectSelection.s_RectSelectionID; EventType typeForControl = current.GetTypeForControl(num); switch (typeForControl) { case EventType.MouseDown: if (HandleUtility.nearestControl == num && current.button == 0) { GUIUtility.hotControl = num; this.m_SelectStartPoint = mousePosition; this.m_SelectionStart = Selection.objects; this.m_RectSelecting = false; } goto IL_4D2; case EventType.MouseUp: if (GUIUtility.hotControl == num && current.button == 0) { GUIUtility.hotControl = 0; if (this.m_RectSelecting) { EditorApplication.modifierKeysChanged = (EditorApplication.CallbackFunction)Delegate.Remove(EditorApplication.modifierKeysChanged, new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys)); this.m_RectSelecting = false; this.m_SelectionStart = new UnityEngine.Object[0]; current.Use(); } else { if (current.shift || EditorGUI.actionKey) { GameObject[] arg_3BA_0; if (current.shift) { (arg_3BA_0 = new GameObject[1])[0] = Selection.activeGameObject; } else { arg_3BA_0 = Selection.gameObjects; } GameObject[] gameObjects = arg_3BA_0; GameObject hovered = SceneViewPicking.GetHovered(current.mousePosition, gameObjects); if (hovered != null) { RectSelection.UpdateSelection(this.m_SelectionStart, hovered, RectSelection.SelectionType.Subtractive, this.m_RectSelecting); } else { RectSelection.UpdateSelection(this.m_SelectionStart, HandleUtility.PickGameObject(current.mousePosition, true), RectSelection.SelectionType.Additive, this.m_RectSelecting); } } else { GameObject newObject = SceneViewPicking.PickGameObject(current.mousePosition); RectSelection.UpdateSelection(this.m_SelectionStart, newObject, RectSelection.SelectionType.Normal, this.m_RectSelecting); } current.Use(); } } goto IL_4D2; case EventType.MouseMove: case EventType.KeyDown: case EventType.KeyUp: case EventType.ScrollWheel: IL_4C: if (typeForControl != EventType.ExecuteCommand) { goto IL_4D2; } if (num == GUIUtility.hotControl && current.commandName == "ModifierKeysChanged") { if (current.shift) { RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Additive, this.m_RectSelecting); } else if (EditorGUI.actionKey) { RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Subtractive, this.m_RectSelecting); } else { RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Normal, this.m_RectSelecting); } current.Use(); } goto IL_4D2; case EventType.MouseDrag: if (GUIUtility.hotControl == num) { if (!this.m_RectSelecting && (mousePosition - this.m_SelectStartPoint).magnitude > 6f) { EditorApplication.modifierKeysChanged = (EditorApplication.CallbackFunction)Delegate.Combine(EditorApplication.modifierKeysChanged, new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys)); this.m_RectSelecting = true; this.m_LastSelection = null; this.m_CurrentSelection = null; } if (this.m_RectSelecting) { this.m_SelectMousePoint = new Vector2(Mathf.Max(mousePosition.x, 0f), Mathf.Max(mousePosition.y, 0f)); GameObject[] array = HandleUtility.PickRectObjects(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint)); this.m_CurrentSelection = array; bool flag = false; if (this.m_LastSelection == null) { this.m_LastSelection = new Dictionary <GameObject, bool>(); flag = true; } flag |= (this.m_LastSelection.Count != array.Length); if (!flag) { Dictionary <GameObject, bool> dictionary = new Dictionary <GameObject, bool>(array.Length); GameObject[] array2 = array; for (int i = 0; i < array2.Length; i++) { GameObject key = array2[i]; dictionary.Add(key, false); } foreach (GameObject current2 in this.m_LastSelection.Keys) { if (!dictionary.ContainsKey(current2)) { flag = true; break; } } } if (flag) { this.m_LastSelection = new Dictionary <GameObject, bool>(array.Length); GameObject[] array3 = array; for (int j = 0; j < array3.Length; j++) { GameObject key2 = array3[j]; this.m_LastSelection.Add(key2, false); } if (array != null) { if (current.shift) { RectSelection.UpdateSelection(this.m_SelectionStart, array, RectSelection.SelectionType.Additive, this.m_RectSelecting); } else if (EditorGUI.actionKey) { RectSelection.UpdateSelection(this.m_SelectionStart, array, RectSelection.SelectionType.Subtractive, this.m_RectSelecting); } else { RectSelection.UpdateSelection(this.m_SelectionStart, array, RectSelection.SelectionType.Normal, this.m_RectSelecting); } } } } current.Use(); } goto IL_4D2; case EventType.Repaint: if (GUIUtility.hotControl == num && this.m_RectSelecting) { EditorStyles.selectionRect.Draw(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint), GUIContent.none, false, false, false, false); } goto IL_4D2; case EventType.Layout: if (!Tools.viewToolActive) { HandleUtility.AddDefaultControl(num); } goto IL_4D2; } goto IL_4C; IL_4D2: Handles.EndGUI(); }